Evidence map›Paper›PMID 37257469›Full record

SynthesisArquivos de neuro-psiquiatria2023

Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review.

Graciela Akina Ishibashi, Gabriela Dos Santos, Ana Paula Bagli Moreira, Cássia Elisa Rossetto Verga, Guilherme Alves da Silva, Tiago Nascimento Ordonez, Luiz Carlos de Moraes, Patrícia Prata Lessa, Sonia Maria Dozzi Brucki, Thais Bento Lima da Silva

Open access · goldAbstract readSystematic Review
In one paragraph

Synthesis in Arquivos de neuro-psiquiatria, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
2.0field-weighted citation impact, top 14% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 8 citations in OpenAlex.

  1. Article
  2. Article
  3. Review
  4. Cognitive interventions for healthy older adults: A systematic meta-review.International journal of clinical and health psychology : IJCHP
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 2 institutions in 1 country.

Graciela Akina IshibashiUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0001-9889-8709
Gabriela Dos SantosUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0002-1283-2731
Ana Paula Bagli MoreiraUniversidade de São Paulo, Escola de Artes Ciências e Humanidades, Grupo de Estudos de Treinamento Cognitivo, São Paulo SP, Brazil.ORCID 0000-0003-3878-4907
Cássia Elisa Rossetto VergaUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0001-7633-8073
Guilherme Alves da SilvaUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0003-3693-7869
Tiago Nascimento OrdonezUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0003-0307-5895
Luiz Carlos de MoraesInstituto Supera de Educação, São José dos Campos SP, Brazil.ORCID 0000-0003-3727-9781
Patrícia Prata LessaInstituto Supera de Educação, São José dos Campos SP, Brazil.ORCID 0000-0002-2298-9257
Sonia Maria Dozzi BruckiUniversidade de São Paulo, Escola de Artes Ciências e Humanidades, Grupo de Estudos de Treinamento Cognitivo, São Paulo SP, Brazil.ORCID 0000-0002-8303-6732
Thais Bento Lima da SilvaUniversidade de São Paulo, Escola de Artes, Ciências e Humanidades, Departamento de Gerontologia, São Paulo SP, Brazil.ORCID 0000-0001-6034-0988
Universidade de São Paulo · BRCentro Universitário Belas Artes de São Paulo · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundCurrently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise.

objectiveTo investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years.

methodsA systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases..

resultsA total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people.

conclusionAccording to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions.

Indexed as

Cognitive DysfunctionVideo GamesAgedCognitionExecutive FunctionHumansMemory, Short-Term

Identifiers

PMID37257469
PMCPMC10232025
OpenAlexW4378800960

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.