Evidence map›Paper›PMID 37234362›Full record

ArticleComputer communications2023

A game theory-based COVID-19 close contact detecting method with edge computing collaboration.

Yue Shen, Bowen Liu, Xiaoyu Xia, Lianyong Qi, Xiaolong Xu, Wanchun Dou

Abstract read
In one paragraph

Article in Computer communications, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Yue ShenState Key Laboratory for Novel Software Technology, Nanjing University, China.
Bowen LiuState Key Laboratory for Novel Software Technology, Nanjing University, China.
Xiaoyu XiaSchool of Computing Technologies, RMIT University, Melbourne, Australia.
Lianyong QiCollege of Computer and Software, China University of Petroleum (East China), China.
Xiaolong XuSchool of Computer and Software, Nanjing University of Information Science and Technology, Nanjing, China.
Wanchun DouState Key Laboratory for Novel Software Technology, Nanjing University, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

People all throughout the world have suffered from the COVID-19 pandemic. People can be infected after brief contact, so how to assess the risk of infection for everyone effectively is a tricky challenge. In view of this challenge, the combination of wireless networks with edge computing provides new possibilities for solving the COVID-19 prevention problem. With this observation, this paper proposed a game theory-based COVID-19 close contact detecting method with edge computing collaboration, named GCDM. The GCDM method is an efficient method for detecting COVID-19 close contact infection with users' location information. With the help of edge computing's feature, the GCDM can deal with the detecting requirements of computing and storage and relieve the user privacy problem. Technically, as the game reaches equilibrium, the GCDM method can maximize close contact detection completion rate while minimizing the latency and cost of the evaluation process in a decentralized manner. The GCDM is described in detail and the performance of GCDM is analyzed theoretically. Extensive experiments were conducted and experimental results demonstrate the superior performance of GCDM over other three representative methods through comprehensive analysis.

Indexed as

COVID-19Decentralized methodEdge computingGame theory

Identifiers

PMID37234362
PMCPMC10198137

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.