ArticleBMC nursing2023
Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study.
Article in BMC nursing, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 2 of them syntheses that pooled it.
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Who cites it
19 citing papers in PubMed, 2 syntheses or guidelines pooled it, 45 citations in OpenAlex.
- Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials.Journal of medical Internet research · 2026Pooled it
- Dementia Education and Training for the Multidisciplinary Student Healthcare Workforce: A Systematic Review.International journal of geriatric psychiatry · 2025Pooled it
- Exploring the use of a dementia game for raising public awareness in Singapore: a descriptive qualitative study.BMC public health · 2026Article
- Diabetes educational interventions in care homes: a scoping review.BMC medical education · 2026Article
- Co-Design and Evaluation of a Gamified E-Resource About Healthcare Decarbonisation: A Study Protocol.Nursing reports (Pavia, Italy) · 2025Article
- Validity and reliability of the Approaches to Dementia Questionnaire (ADQ) in Indonesian health students.BMC medical education · 2025Article
- Evaluation of a digital Dementia Game to promote public awareness about dementia in Singapore.BMC public health · 2025Article
- Acceptability study of a co-designed educational game about dementia for children: The Kids Dementia Game.PloS one · 2025Article
- 'The upside-down' healthcare professional students' experiences of delirium: an all-Ireland focus group study.BMC medical education · 2024Article
- Co-designing an interprofessional digital education resource on delirium: a student-led approach.BMC medical education · 2024Article
- Education Program for Enhancing Health Care Students' Attitudes Toward People Living With Dementia: Protocol for a Single-Arm Pre-Post Study.JMIR research protocols · 2024Article
- Article
- Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study.BMC medical education · 2024Article
- Employing a serious game intervention to promote adolescent school children's perceptions of nursing and midwifery professions.BMC nursing · 2024Article
- Enhancing COVID-19 Knowledge among Nursing Students: A Quantitative Study of a Digital Serious Game Intervention.Healthcare (Basel, Switzerland) · 2024Article
- Co-design and mixed methods evaluation of an interdisciplinary digital resource for undergraduate health profession students to improve the prevention, recognition, and management of delirium in Ireland: a study protocol.BMC medical education · 2024Article
- Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer.BMC public health · 2024Article
- Evaluation of a co-designed Parkinson's awareness audio podcast for undergraduate nursing students in Northern Ireland.BMC nursing · 2023Article
- Translating 'dementia friends' programme to undergraduate medical and nursing practice: a qualitative exploration.BMC medical education · 2023Article
Corrections and comments
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Authors and funding
6 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionAlthough it is possible to live well with dementia and many individuals with dementia lead active lives with the help of family, friends, and communities, the general impression of dementia is frequently negative. Dementia is a global health issue. Despite this, little research has been done on the effects of innovative dementia education strategies among undergraduate nursing students. The aim of this study was therefore to assess if this serious digital game, originally intended for the public, could increase knowledge about dementia in first-year nursing students.
methodsThe intervention was a digital serious game called "The Dementia Game", which was available to students throughout February 2021, to a convenience sample of first-year undergraduate nursing students (n = 560) completing a BSc Honours Nursing Degree programme in one university in Northern Ireland. The game was evaluated using a pretest-posttest design. The questionnaire comprised of a 30- item true- false Alzheimer's Disease Knowledge Scale (ADKS), which covers risk factors, assessment and diagnosis, symptoms, course, life impact, caregiving and treatment and management. Data were analysed using paired t-tests and descriptive statistics.
resultsOverall dementia knowledge increased significantly after playing the game. Pre-test to post-test increases were observed across a range of seven categories of dementia knowledge (life impact, risk factors, symptoms, treatment, assessment, caregiving and trajectory), with particularly large increases in knowledge of trajectory and risk factors, as shown using paired t-tests. All pre-test to post-test comparisons were significant at the p < 0.001 level.
conclusionsA short serious digital game on dementia improved first-year student's knowledge about dementia. Undergraduate students also expressed that this approach to dementia education was effective in improving their knowledge about the disease.
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