Evidence map›Paper›PMID 37217536›Full record

Trial reportScientific reports2023

Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study.

Hunter G Hoffman, Miles R Fontenot, Azucena Garcia-Palacios, Walter J Greenleaf, Wadee Alhalabi, Michele Curatolo, Herta Flor

3 registry-linked trialsAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Scientific reports, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 3 registered trials, which are not on this map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07172230 nacompletednot on this mapstarted 2024, after this paper: background citation

Immersive Virtual Reality Induces Procedural Analgesia, Anxiolysis and Anterograde Amnesia: A Randomized Controlled Study 1

TypeinterventionalSponsorUniversity of WashingtonRan2024 to 2024Enrolled16ConditionsHealthy ParticipantsArmsImmersive Virtual Reality, No distraction Control condition
NCT07183839 nacompletednot on this mapstarted 2024, after this paper: background citation

Immersive Virtual Reality Induces Procedural Analgesia, Anxiolysis and Anterograde Amnesia:A Randomized Controlled Study 2

TypeinterventionalSponsorUniversity of WashingtonRan2024 to 2025Enrolled20ConditionsVirtual Reality AmnesiaArmsImmersive Virtual Reality, Plausible control condition
NCT07202975 nanot yet recruitingnot on this mapstarted 2027, after this paper: background citation

RE-SCALE: Rehabilitation Engagement and Scaled Access With eXtended Reality and Artificial Intelligence

TypeinterventionalSponsorUniversitat Jaume IRan2027 to 2027Enrolled314ConditionsChronic Low Back Pain (CLBP)ArmsMixed realities rehabilitation program, Usual Care
3 · Its place in the literature

Who cites it

10 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Hunter G HoffmanVirtual Reality Research Center, Mechanical Engineering, University of Washington, Seattle, 98195, USA. hunthoff9@gmail.com.
Miles R FontenotDepartment of Anesthesiology and Pain Medicine, University of Washington, Seattle, 98195, USA.
Azucena Garcia-PalaciosDepartment of Basic Psychology, Clinic and Psychobiology, Jaume I University, 12071, Castellón de La Plana, Spain.
Walter J GreenleafVirtual Human Interaction Lab, Stanford University, Stanford, 94305, USA.
Wadee AlhalabiDepartment of Computer Science, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah, 21589, Saudi Arabia.
Michele CuratoloDepartment of Anesthesiology and Pain Medicine, University of Washington, Seattle, 98195, USA.
Herta FlorDepartment of Cognitive and Clinical Neuroscience, Central Institute of Mental Health, Medical Faculty Mannheim, Heidelberg University, 68159, Mannheim, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Severe pain is a widespread health problem in need of novel treatment approaches. In the current study we used real water to give virtual objects (i.e., animated virtual water) more realistic physical properties (wet liquid qualities). Healthy volunteers aged 18-34 participated in a within-subject randomized study comparing participants' worst pain during brief thermal stimuli with (1) No Immersive Virtual Reality (VR), versus (2) during VR + no tactile feedback versus (3) VR + real water (with tactile feedback from co-located real objects). Tactile feedback significantly decreased pain intensity (VR analgesia, p < 0.01), compared to VR with no tactile feedback, and compared to No VR (baseline). Tactile feedback made the virtual water feel significantly more real, increased participant's sense of presence, and both VR conditions were distracting (significantly reduced accuracy on an attention demanding task). As a non-pharmacologic analgesic, mixed reality reduced pain by 35% in the current study, comparable to the analgesia from a moderate dose of hydromorphone in previous published experimental studies. Tactile feedback also significantly increased avatar embodiment, the participants illusion of ownership of the virtual hands, which has potential to improve the effectiveness of avatar therapy for chronic pain in future studies. Mixed reality should be tested as treatment in pain patients.

Indexed as

Chronic PainVirtual RealityCross-Over StudiesFeedbackHumansOwnership

Identifiers

PMID37217536
PMCPMC10203139

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.