ReviewJournal of neurophysiology2023
Investigating and acquiring motor expertise using virtual reality.
Review in Journal of neurophysiology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
9 citing papers in PubMed.
- The role of simulator immersion on learning and transfer of decision-making skill in sport.Psychological research · 2026Trial
- Bridging the divide in motor learning research.Nature human behaviour · 2026Review
- Multi-sensory information and simulator immersion: impact on decision-making performance, presence, and cognitive load.Psychological research · 2026Article
- Exploiting prior knowledge in continuous decision-making under uncertainty: the case of tennis experts.Experimental brain research · 2026Article
- Influence of simulator physical fidelity and immersion on decision-making skill, presence, and cognitive load.Psychological research · 2026Article
- The racer's gaze: Visual strategy in high-speed sports expertise.Journal of vision · 2025Article
- Comparing object lifting kinematics and the size-weight illusion between physical reality and virtual reality.Attention, perception & psychophysics · 2025Article
- Perceptual Training in Ice Hockey: Bridging the Eyes-Puck Gap Using Virtual Reality.Sports medicine - open · 2025Article
- Immersive virtual reality in the rehabilitation of athlete nerve entrapments.International orthopaedics · 2025Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
Abstract
After just months of simulated training, on January 19, 2019 a 23-year-old E-sports pro-gamer, Enzo Bonito, took to the racetrack and beat Lucas di Grassi, a Formula E and ex-Formula 1 driver with decades of real-world racing experience. This event raised the possibility that practicing in virtual reality can be surprisingly effective for acquiring motor expertise in real-world tasks. Here, we evaluate the potential of virtual reality to serve as a space for training to expert levels in highly complex real-world tasks in time windows much shorter than those required in the real world and at much lower financial cost without the hazards of the real world. We also discuss how VR can also serve as an experimental platform for exploring the science of expertise more generally.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.