Evidence map›Paper›PMID 37159337›Full record

ArticleJournal of behavioral addictions2023

A scoping review of the association between loot boxes, esports, skin betting, and token wagering with gambling and video gaming behaviors.

Hyoun S Kim, R Diandra Leslie, Sherry H Stewart, Daniel L King, Zsolt Demetrovics, André Luiz Monezi Andrade, Jung-Seok Choi, Hermano Tavares, Brittany Almeida, David C Hodgins

Abstract readScoping Review
In one paragraph

Article in Journal of behavioral addictions, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Prevalence of schizophrenia spectrum and other psychotic disorders in problem gambling: A systematic review and meta-analysis.European psychiatry : the journal of the Association of European Psychiatrists · 2024
    Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Hyoun S Kim1Department of Psychology, Toronto Metropolitan University, Toronto, ON, Canada.ORCID 0000-0002-0804-0256
R Diandra Leslie3Department of Psychology, University of Calgary, Calgary, Alberta, Canada.ORCID 0000-0001-5533-388X
Sherry H Stewart4Department of Psychiatry, Dalhousie University, Halifax, NS, Canada.ORCID 0000-0003-3350-2712
Daniel L King6College of Education, Psychology, & Social Work, Flinders University, Australia.ORCID 0000-0002-1762-2581
Zsolt Demetrovics7Centre of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar, Gibraltar.ORCID 0000-0001-5604-7551
André Luiz Monezi Andrade9Center for Life Science, Pontifícia Universidade Católica de Campinas, Campinas, Brazil.ORCID 0000-0003-0111-8935
Jung-Seok Choi10Department of Psychiatry, Samsung Medical Center, Sungkyunkwan University School of Medicine, Seoul, South Korea.ORCID 0000-0003-2139-0522
Hermano Tavares11Department of Psychiatry, Instituto de Psiquiatria do Hospital das Clínicas da Faculdade de Medicina, Universidade de São Paulo, São Paulo, Brazil.
Brittany Almeida1Department of Psychology, Toronto Metropolitan University, Toronto, ON, Canada.
David C Hodgins3Department of Psychology, University of Calgary, Calgary, Alberta, Canada.ORCID 0000-0003-2737-5200

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, skin betting, and token wagering have recently emerged and grown in popularity. This scoping review aimed to: (a) synthesize the existing empirical research literature on gambling-like activities and their associations with gambling and video gaming behaviors, including problem gambling and video gaming; (b) identify sociodemographic, psychological, and motivational factors associated with engagement in gambling-like activities; and (c) identify research gaps and areas for further research. Methods: A systematic search of Ovid, Embsco, and ProQuest databases and Google Scholar was conducted in May 2021 and last updated in February 2022. The search yielded a total of 2,437 articles. Articles were included in the review if they were empirical studies that contained quantitative or qualitative results regarding the relationship between gambling-like activities and gambling or gaming. Results: Thirty-eight articles met inclusion criteria and were included in the review. Overall, the review results suggest that all forms of gambling-like activities were positively associated with gambling and gaming with small to medium effects. Gambling-like activity participation was also positively associated with mental distress and impulsivity. Gaps identified included a lack of inquiry into skin betting and token wagering, a lack of diversity in the research methods (i.e., mainly cross-sectional surveys), and a paucity of research that includes more ethnically, culturally, and geographically diverse populations. Discussion: Longitudinal studies with more representative samples are needed to examine the causal link between gambling-like activities and gambling and video gaming.

Indexed as

Behavior, AddictiveGamblingVideo GamesCross-Sectional StudiesHumansImpulsive Behavioresports bettinggamblingloot boxreviewskin bettingvideo gaming

Identifiers

PMID37159337
PMCPMC10316162

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.