Evidence map›Paper›PMID 37125009›Full record

ArticleJournal of eye movement research2022

Eye Tracking in Virtual Reality: Vive Pro Eye Spatial Accuracy, Precision, and Calibration Reliability.

Immo Schuetz, Katja Fiehler

Abstract read
In one paragraph

Article in Journal of eye movement research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 32 papers.

0numbers the graph read from it
0cells of the map it votes in
32citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

32 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Immo SchuetzJustus Liebig University Giessen, Germany.
Katja FiehlerJustus Liebig University Giessen, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

A growing number of virtual reality devices now include eye tracking technology, which can facilitate oculomotor and cognitive research in VR and enable use cases like foveated rendering. These applications require different tracking performance, often measured as spatial accuracy and precision. While manufacturers report data quality estimates for their devices, these typically represent ideal performance and may not reflect real-world data quality. Additionally, it is unclear how accuracy and precision change across sessions within the same participant or between devices, and how performance is influenced by vision correction. Here, we measured spatial accuracy and precision of the Vive Pro Eye built-in eye tracker across a range of 30 visual degrees horizontally and vertically. Participants completed ten measurement sessions over multiple days, allowing to evaluate calibration reliability. Accuracy and precision were highest for central gaze and decreased with greater eccentricity in both axes. Calibration was successful in all participants, including those wearing contacts or glasses, but glasses yielded significantly lower performance. We further found differences in accuracy (but not precision) between two Vive Pro Eye headsets, and estimated participants' inter-pupillary distance. Our metrics suggest high calibration reliability and can serve as a baseline for expected eye tracking performance in VR experiments.

Indexed as

AccuracyEye TrackingHead-Mounted DisplayPrecisionVirtual Reality

Identifiers

PMID37125009
PMCPMC10136368

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.