ArticleACM transactions on graphics2023
The Statistics of Eye Movements and Binocular Disparities during VR Gaming: Implications for Headset Design.
Article in ACM transactions on graphics, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
13 citing papers in PubMed.
- Exploring eye-hand coordination in central field loss with virtual reality.Research square · 2026Article
- Recovery of depth perception in adults with abnormal binocular vision.Vision research · 2026Article
- Effect of spherical aberration on the vergence-accommodation conflict.Biomedical optics express · 2026Article
- Effect of Working Distance on Wesson Card Fixation Disparity and Its Clinical Predictors in Symptomatic Patients.Clinical optometry · 2026Article
- Quantitative Assessment of Fixational Disparity Using a Binocular Eye-Tracking Technique in Children with Strabismus.Journal of eye movement research · 2025Article
- Obstacle Circumvention Strategies During Omnidirectional Treadmill Walking in Virtual Reality.Sensors (Basel, Switzerland) · 2025Article
- Eye posture and screen alignment with simulated see-through head-mounted displays.Journal of vision · 2025Article
- Reduced field of view alters scanning behaviour.Virtual reality · 2025Article
- Comparative Analysis of Physiological Vergence Angle Calculations from Objective Measurements of Gaze Position.Sensors (Basel, Switzerland) · 2024Article
- Evaluation of monocular and binocular contrast perception on virtual reality head-mounted displays.Journal of medical imaging (Bellingham, Wash.) · 2024Article
- A Child-Friendly Wearable Device for Quantifying Environmental Risk Factors for Myopia.Translational vision science & technology · 2024Article
- How robust are wearable eye trackers to slow and fast head and body movements?Behavior research methods · 2023Article
- Learning bio-inspired head-centric representations of 3D shapes in an active fixation setting.Frontiers in robotics and AI · 2022Article
Corrections and comments
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Authors and funding
6 authors.
Funding
Abstract
The human visual system evolved in environments with statistical regularities. Binocular vision is adapted to these such that depth perception and eye movements are more precise, faster, and performed comfortably in environments consistent with the regularities. We measured the statistics of eye movements and binocular disparities in virtual-reality (VR) - gaming environments and found that they are quite different from those in the natural environment. Fixation distance and direction are more restricted in VR, and fixation distance is farther. The pattern of disparity across the visual field is less regular in VR and does not conform to a prominent property of naturally occurring disparities. From this we predict that double vision is more likely in VR than in the natural environment. We also determined the optimal screen distance to minimize discomfort due to the vergence-accommodation conflict, and the optimal nasal-temporal positioning of head-mounted display (HMD) screens to maximize binocular field of view. Finally, in a user study we investigated how VR content affects comfort and performance. Content that is more consistent with the statistics of the natural world yields less discomfort than content that is not. Furthermore, consistent content yields slightly better performance than inconsistent content.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.