Evidence map›Paper›PMID 37113540›Full record

ArticleFrontiers in psychiatry2023

Gaming behavior disorder and its association with social phobia during COVID-19 pandemic: A cross-sectional study among the young Arabs.

Nour Shaheen, Ahmed Shaheen, Mohamed Elmasry, Omar Ahmed Abdelwahab, Abdelrahman Mohamed, Sarya Swed, Ala' Abdala Rababah, Mostafa Meshref, Ahmed Zaki, Sheikh Shoib

Open access · goldAbstract read
In one paragraph

Article in Frontiers in psychiatry, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
2.9field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 5 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 7 institutions in 4 countries.

Nour ShaheenAlexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.
Ahmed ShaheenAlexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.
Mohamed ElmasryAlexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.
Omar Ahmed AbdelwahabFaculty of Medicine, Al-Azhar University, Cairo, Egypt.
Abdelrahman MohamedAlexandria Faculty of Medicine, Alexandria University, Alexandria, Egypt.
Sarya SwedFaculty of Medicine, Aleppo University, Aleppo, Syria.
Ala' Abdala RababahKing Hussein Medical Center, Internal Medicine, Amman, Jordan.
Mostafa MeshrefNeurology Department, Faculty of Medicine, Al-Azhar University, Cairo, Egypt.
Ahmed ZakiFaculty of Medicine, Cairo University, Cairo, Egypt.
Sheikh ShoibDepartment of Health Services, Kashmir, India.
Alexandria University · EGAl-Azhar University · EGCairo University · EGKing Hussein Medical Center · JOScientific Research Group in Egypt · EGSharda University · INUniversity of Aleppo · SY

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Gaming addiction is a compulsive mental health condition that can have severe negative consequences on a person's life. As online gaming has increased during the COVID-19 pandemic, studies have shown a heightened risk of mental health issues. This study aims to assess the prevalence of severe phobia and addiction to online gaming among Arab adolescents and identify risk factors associated with these disorders. Methods: This cross-sectional study was conducted across 11 Arab nations. Participants were recruited using convenience sampling through an online survey distributed on social media platforms in 11 Arab countries. The survey included demographic questions, the Nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9) to measure participants' online gaming addiction, the Social Phobia Scale (SPS), and questions assessing the impact of the COVID-19 pandemic on the prevalence of internet gaming addiction. The data were analyzed using SPSS win statistical package version 26. Results: Out of 2,458 participants, 2,237 were included in the sample due to non-response and missing data. The average age of the participants was 19.9 ± 4.8 years, and the majority were Egyptian and unmarried. 69% of the participants reported playing more than usual since the COVID-19 pandemic, as they were confined to their homes. Higher social phobia scores were associated with being single, male, and Egyptian. Participants from Egypt and those who felt that the pandemic significantly increased their gaming time had higher scores for online gaming addiction. Several major criteria, such as playing hours per day and beginning gaming at an early age, were associated with a higher level of online gaming addiction with social phobia. Conclusion: The study's findings suggest that there is a high prevalence of internet gaming addiction among Arab adolescents and young adults who play online games. The results also indicate a significant association between social phobia and several sociodemographic factors, which may inform future interventions and treatments for individuals with gaming addiction and social phobia.

Indexed as

COVID-19 pandemicDSM-5gaming behaviorInternet Gaming Disorder (IGD)Online Gaming Behavior Disordersocial phobia disorder

Identifiers

PMID37113540
PMCPMC10126253
OpenAlexW4363672342

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.