Evidence map›Paper›PMID 37092628›Full record

SynthesisActa bio-medica : Atenei Parmensis2023

Video games and violence among children and adolescents in the Arab world: A systematic review.

Shahad A AlHazzaa, Rawaa N Alwohaibi, Latifah I AlMusailet, Afnan J Alshrefy, Reema A Almaimoni, Ritesh G Menezes

Open access · greenAbstract readSystematic Review
In one paragraph

Synthesis in Acta bio-medica : Atenei Parmensis, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
2.0field-weighted citation impact, top 13% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 3 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

Shahad A AlHazzaaCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. shahadaalhazzaa@gmail.com.
Rawaa N AlwohaibiCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. rawaaalwohaibi@gmail.com.
Latifah I AlMusailetCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. Latifamusailet@gmail.com.
Afnan J AlshrefyCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. Afnanjsh@gmail.com.
Reema A AlmaimoniCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. Almaimoni.reema@gmail.com.
Ritesh G MenezesCollege of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia. mangalore971@yahoo.co.in.
Imam Abdulrahman Bin Faisal University · SA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

aimVideo gaming has witnessed tremendous growth in recent years. Video games have been associated with various negative effects on players, such as aggressive behavior and reduced apathy. The present review aims to investigate the association between video games and violence among children and adolescents in the Arab world, while highlighting the influence of the type of video games played, time spent playing, and other possible associated factors.

methodsA literature search was performed on PubMed and Web of Science electronic databases. All studies assessing video games and violence among children and adolescents written in English were eligible for inclusion in the review. A total of 9 studies were included in this systematic review.

resultsSix studies investigated the relationship between video games and aggression, five of which found a significant association. Several factors have been studied to assess their role in mediating the association between the two. A statistically significant association was found between aggression and age and sex of the players, with a predominance among early adolescents and males. Longer durations spent playing video games were found in three studies to be significantly associated with a greater risk of aggression.

conclusionsIn the Arab world, studies addressing this subject are limited. The discrepancy of reported results between video games and amount of violence could be attributed to the lack of standardization across studies. Therefore, it becomes imperative to further explore the association through conclusive studies with standardized measures.(www.actabiomedica.it).

Indexed as

Arab WorldVideo GamesAdolescentAggressionChildHumansMaleTime FactorsViolence

Identifiers

PMID37092628
PMCPMC10210558
OpenAlexW4366822555

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-SA
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.