ArticleFrontiers in neuroscience2023
Eye movement characteristics and visual fatigue assessment of virtual reality games with different interaction modes.
Article in Frontiers in neuroscience, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers.
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Who cites it
11 citing papers in PubMed.
- Delivering remote procedural training on peripheral intravenous cannulation to medical students using the Microsoft Hololens 2: a mixed-methods evaluation.BMC medical education · 2026Trial
- Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.Frontiers in psychology · 2026Article
- A preliminary comparison of bellringer performance across three visual modalities for the assessment of anatomy knowledge.Anatomical sciences education · 2026Article
- From the Ocular Surface to Neurophysiology: An Integrative Review of Digital Eye Strain.Clinical optometry · 2026Review
- Fatigue Characterization Multimodal Datasets for Stereo Vision in Mixed Reality.Scientific data · 2025Article
- Monitoring Visual Fatigue with Eye Tracking in a Pharmaceutical Packing Area.Sensors (Basel, Switzerland) · 2025Article
- Eye Movement Variations in Indoor, Outdoor, and Reading Scenarios and Their Implications for Myopia.Journal of ophthalmology · 2025Article
- The Effects of Visual Behavior and Ego-Movement on Foveated Rendering Performance in Virtual Reality.SN computer science · 2025Article
- Fatigue Characterization of EEG Brain Networks Under Mixed Reality Stereo Vision.Brain sciences · 2024Article
- The Effect of Ambient Illumination and Text Color on Visual Fatigue under Negative Polarity.Sensors (Basel, Switzerland) · 2024Article
- Lutein-Rich Beverage Alleviates Visual Fatigue in the Hyperglycemia Model of Sprague-Dawley Rats.Metabolites · 2023Article
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study aimed to investigate the eye movement characteristics and visual fatigue of virtual reality games with different interaction modes. Eye movement data were recorded using the built-in eye tracker of the VR device and eye movement parameters were calculated from the recorded raw data. The Visual Fatigue Scales and Simulator Sickness Questionnaire were used to subjectively assess visual fatigue and overall discomfort of the VR experience. Sixteen male and 17 female students were recruited for this study. Results showed that both the primary and 360 mode of VR could cause visual fatigue after 30 min of gameplay, with significant differences observed in eye movement behavior between the two modes. The primary mode was more likely to cause visual fatigue, as shown by objective measurements of blinking and pupil diameter. Fixation and saccade parameters also showed significant differences between the two modes, possibly due to the different interaction modes employed in the 360 mode. Further research is required to examine the effects of different content and interactive modes of VR on visual fatigue, as well as to develop more objective measures for assessing it.
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