Evidence map›Paper›PMID 37052976›Full record

ArticleJMIR serious games2023

Appropriate Image Selection With Virtual Reality in Vestibular Rehabilitation: Cross-sectional Study.

Kerem Ersin, Emre Gürlek, Hakan Güler, Çiğdem Kalaycık Ertugay, Mustafa Bülent Şerbetçioğlu

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
0.5field-weighted citation impact, top 36% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 4 citations in OpenAlex.

  1. Virtual Reality Technology in Otolaryngology Patient Care Management: A Narrative Review of Current Evidence and Future Prospects.Medical science monitor : international medical journal of experimental and clinical research · 2026
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Kerem Ersin *Graduate School of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0002-9666-7867
Emre Gürlek *Graduate School of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0003-2568-6531
Hakan Güler *Graduate School of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0001-8396-331X
Çiğdem Kalaycık Ertugay *Department of Audiology, Istanbul Education Research Hospital, Istanbul, Turkey.ORCID https://orcid.org/0000-0003-1802-2024
Mustafa Bülent Şerbetçioğlu *Faculty of Health Sciences, Istanbul Medipol University, Istanbul, Turkey.ORCID https://orcid.org/0000-0002-5985-097X
Istanbul Medipol University · TR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundWhile vestibular rehabilitation with virtual reality (VR) is becoming more popular every day, the disadvantages of this method are not yet clear.

objectiveThe aim of this study is to examine the effect of the image to be used in vestibular rehabilitation with VR on the systems that provide body posture.

methodsThe study was carried out with 36 participants (18 women and 18 men) aged 18 to 30 years. To assess balance control components separately, a sensory organization test was administered to the participants in the presence of stressful and relaxing environment images with VR technology. The State-Trait Anxiety Inventory survey was also used to measure the stress values in the created environments.

resultsThe State-Trait Anxiety Inventory survey revealed that while stressful videos significantly increased stress, relaxing videos reduced stress. Among measurements obtained in the presence of VR, significant decreases were observed mostly in the visual system data. A significant increase in vestibular system data (P=.01) was observed with a decrease in visual system data (P<.001) when the relaxing image was presented. Additionally, there was a significant difference in the somatosensory (P=.001), composite (P=.002), and visual system (P<.001) data in the presence of stressful videos.

conclusionsAlthough the use of a VR system for vestibular rehabilitation is relatively new, no extant studies have examined how the image type used in VR can affect the integration of visual system data. Therefore, this study is unique in terms of showing the effects of the stress created by the change in the type of the image used in VR. When VR technology is used for therapeutic vestibular rehabilitation for patients whose balance disorder is due to the vestibular system, stress-free videos should be used. However, the use of stressful videos in VR technology will be beneficial in the rehabilitation of those with balance disorders due to the somatosensory system.

Indexed as

balancecomputerized dynamic posturographystressvestibular rehabilitationvestibular systemvirtual reality

Identifiers

PMID37052976
PMCPMC10162482
OpenAlexW4365443142

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.