Evidence map›Paper›PMID 37043277›Full record

SynthesisJournal of medical Internet research2023

Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.

Alaa Abd-Alrazaq, Israa Abuelezz, Rawan AlSaad, Eiman Al-Jafar, Arfan Ahmed, Sarah Aziz, Abdulqadir Nashwan, Javaid Sheikh

Open access · goldAbstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in Journal of medical Internet research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 2 pooled it
20.0field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 2 syntheses or guidelines pooled it, 23 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Review
  5. Article
  6. Article
  7. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 5 institutions in 2 countries.

Alaa Abd-AlrazaqAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID 0000-0001-7695-4626
Israa Abuelezz *Division of Information and Computing Technology, College of Science and Engineering, Hamad Bin Khalifa University, Qatar Foundation, Doha, Qatar.ORCID 0000-0002-1082-6864
Rawan AlSaadAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID 0000-0002-3235-0860
Eiman Al-Jafar *Department of Health Informatics and Information Management, Kuwait University, Kuwait, Kuwait.ORCID 0000-0002-0063-5466
Arfan Ahmed *AI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID 0000-0002-4025-5767
Sarah AzizAI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID 0000-0002-0861-9743
Abdulqadir Nashwan *Department of Nursing, Hazm Mebaireek General Hospital, Hamad Medical Corporation, Doha, Qatar.ORCID 0000-0003-4845-4119
Javaid Sheikh *AI Center for Precision Health, Weill Cornell Medicine-Qatar, Doha, Qatar.ORCID 0000-0002-5762-4186
Weill Cornell Medical College in Qatar · QAHamad bin Khalifa University · QAHamad General Hospital · QAKuwait University · KWQatar Science and Technology Park · QA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundLearning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular types of serious games, and not considering the comparator type in the analysis.

objectiveThis review aimed to evaluate the effectiveness of serious games on verbal and nonverbal learning among older adults with cognitive impairment.

methodsEight electronic databases were searched to retrieve studies relevant to this systematic review and meta-analysis. Furthermore, we went through the studies that cited the included studies and screened the reference lists of the included studies and relevant reviews. Two reviewers independently checked the eligibility of the identified studies, extracted data from the included studies, and appraised their risk of bias and the quality of the evidence. The results of the included studies were summarized using a narrative synthesis or meta-analysis, as appropriate.

resultsOf the 559 citations retrieved, 11 (2%) randomized controlled trials (RCTs) ultimately met all eligibility criteria for this review. A meta-analysis of 45% (5/11) of the RCTs revealed that serious games are effective in improving verbal learning among older adults with cognitive impairment in comparison with no or sham interventions (P=.04), and serious games do not have a different effect on verbal learning between patients with mild cognitive impairment and those with Alzheimer disease (P=.89). A meta-analysis of 18% (2/11) of the RCTs revealed that serious games are as effective as conventional exercises in promoting verbal learning (P=.98). We also found that serious games outperformed no or sham interventions (4/11, 36%; P=.03) and conventional cognitive training (2/11, 18%; P<.001) in enhancing nonverbal learning.

conclusionsSerious games have the potential to enhance verbal and nonverbal learning among older adults with cognitive impairment. However, our findings remain inconclusive because of the low quality of evidence, the small sample size in most of the meta-analyzed studies (6/8, 75%), and the paucity of studies included in the meta-analyses. Thus, until further convincing proof of their effectiveness is offered, serious games should be used to supplement current interventions for verbal and nonverbal learning rather than replace them entirely. Further studies are needed to compare serious games with conventional cognitive training and conventional exercises, as well as different types of serious games, different platforms, different intervention periods, and different follow-up periods.

trial registrationPROSPERO CRD42022348849; https://tinyurl.com/y6yewwfa.

Indexed as

Alzheimer DiseaseCognitive DysfunctionExergamingMemory, EpisodicAgedExerciseHumansLearningAlzheimer diseasecognitive trainingdementiaexergameslearningmeta-analysismild cognitive impairmentmobile phoneserious gamessystematic reviews

Identifiers

PMID37043277
PMCPMC10134019
OpenAlexW4365135686

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.