Evidence map›Paper›PMID 37033004›Full record

ArticleBrain & NeuroRehabilitation2023

Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial.

Eun Hee Lim, Da-Sol Kim, Yu-Hui Won, Sung-Hee Park, Jeong-Hwan Seo, Myoung-Hwan Ko, Gi-Wook Kim

Open access · diamondAbstract read
In one paragraph

Article in Brain & NeuroRehabilitation, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 6 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 6 pooled it
6.0field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 6 syntheses or guidelines pooled it, 27 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Eun Hee LimDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.
Da-Sol KimDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0002-7745-978X
Yu-Hui WonDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0003-2007-9652
Sung-Hee ParkDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0002-4743-2551
Jeong-Hwan SeoDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0002-6915-6674
Myoung-Hwan KoDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0002-0566-3677
Gi-Wook KimDepartment of Physical Medicine and Rehabilitation, Jeonbuk National University Medical School, Jeonju, Korea.ORCID https://orcid.org/0000-0002-1628-8382
Jeonbuk National University Hospital · KRJeonbuk National University · KR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Mild cognitive impairment (MCI) increases with aging society. Serious games may be effective in improving cognitive function in patients with MCI; however, research on their effects remains insufficient. This study aimed to confirm the efficacy and safety of cognitive rehabilitation training using a serious game (Brain Talk™) for the elderly with MCI. Twenty-four elderly individuals with MCI were randomized into study and control groups. The study group received 12 training sessions (30 min/session, 3 times/week), whereas the control group did not receive training. Blinded evaluations were conducted before and after the training and four weeks after the training. The primary outcome measures were the Korean Mini-Mental State Examination (K-MMSE) and K-MoCA (Korean Montreal Cognitive Assessment). Secondary outcome measures were the Semantic Verbal Fluency Task (SVFT), Trail-Making Test-B, and 2-back test. In the study group, the K-MMSE, K-MoCA, and SVFT scores after finishing the training and 4 weeks after training showed a significant increase; however, there was no significant change in the control group. No significant differences were observed between the two groups. Cognitive function significantly improved in the study group after training. Home-based serious games are considered helpful in improving cognitive function.

Indexed as

AgingCognitionDementia

Identifiers

PMID37033004
PMCPMC10079474
OpenAlexW4362503464

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.