Evidence map›Paper›PMID 37027183›Full record

ArticleJMIR serious games2023

Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians.

Maria Elena Hernandez Hernandez, Erin Michalak, Nusrat Choudhury, Mark Hewko, Ivan Torres, Mahesh Menon, Raymond W Lam, Trisha Chakrabarty

Registry-linked trialAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06546917 (The bWell Cognitive Care Platform), which is not on this map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06546917 narecruitingnot on this mapstarted 2025, after this paper: background citation

The bWell Cognitive Care Platform: A Pilot Feasibility Study in Patients With Depression

TypeinterventionalSponsorUniversity of British ColumbiaRan2025 to 2026Enrolled40ConditionsDepressive Disorder, Major, Cognitive DysfunctionArmsbWell Cognitive Remediation, VR Experience
3 · Its place in the literature

Who cites it

9 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Maria Elena Hernandez HernandezUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0002-0352-9538
Erin MichalakUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0002-0812-6527
Nusrat ChoudhuryNational Research Council Canada, Medical Devices, Simulation and Digital Health, Montreal, QC, Canada.ORCID https://orcid.org/0000-0003-3364-8594
Mark HewkoNational Research Council Canada, Medical Devices, Simulation and Digital Health, Winnipeg, MB, Canada.ORCID https://orcid.org/0000-0002-2039-2289
Ivan TorresUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0001-5107-3339
Mahesh MenonUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0002-4007-0922
Raymond W LamUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0001-7142-4669
Trisha ChakrabartyUniversity of British Columbia, Faculty of Medicine, Department of Psychiatry, Vancouver, BC, Canada.ORCID https://orcid.org/0000-0002-2262-8697

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMajor depressive disorder (MDD) is the leading cause of global disability; however, the existing treatments do not always address cognitive dysfunction-a core feature of MDD. Immersive virtual reality (VR) has emerged as a promising modality to enhance the real-world effectiveness of cognitive remediation.

objectiveThis study aimed to develop the first prototype VR cognitive remediation program for MDD ("bWell-D"). This study gathered qualitative data from end users early in the design process to enhance its efficacy and feasibility in clinical settings.

methodsSemistructured end-user interviews were conducted remotely (n=15 patients and n=12 clinicians), assessing the participants' perceptions and goals for a VR cognitive remediation program. Video samples of bWell-D were also shared to obtain feedback regarding the program. The interviews were transcribed, coded, and analyzed via thematic analysis.

resultsEnd users showed an optimistic outlook toward VR as a treatment modality, and perceived it as a novel approach with the potential of having multiple applications. The participants expressed a need for an engaging VR treatment that included realistic and multisensorial settings and activities, as well as customizable features. Some skepticism regarding its effectiveness was also reported, especially when the real-world applications of the practiced skills were not made explicit, as well as some concerns regarding equipment accessibility. A home-based or hybrid (ie, home and clinic) treatment modality was preferred.

conclusionsPatients and clinicians considered bWell-D interesting, acceptable, and potentially feasible, and provided suggestions to enhance its real-world applicability. The inclusion of end-user feedback is encouraged when developing future VR programs for clinical purposes.

Indexed as

co-designcognitive dysfunctioncognitive remediationdepressiondepressiveimmersivemental healthmental illnessqualitative studythematic analysisuser-centered designvirtual realityVR

Identifiers

PMID37027183
PMCPMC10131700

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.