ArticleJournal of health, population, and nutrition2023
Dietary behavior of video game players and esports players in Germany: a cross-sectional study.
Article in Journal of health, population, and nutrition, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers, 1 of them a synthesis that pooled it.
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Who cites it
16 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Association Between Esports Participation and Health: A Systematic Review and Meta-analysis.Sports medicine - open · 2026Pooled it
- A study on the differences in recovery effects of different types of nutritional supplements on competitive performance of esports athletes under mental fatigue.Journal of the International Society of Sports Nutrition · 2026Trial
- A Critical Appraisal of the Links Between Video Gaming, Lifestyle Factors, Diet and Eating Behaviour: A Narrative Review.Nutrients · 2026Review
- Review
- Coaching beyond the game: a qualitative study of volunteer coaches in European grassroots esports.Frontiers in sports and active living · 2026Article
- The health quality of the diet and selected health indicators of Polish e-sports players.Frontiers in nutrition · 2026Article
- Caffeine consumption patterns, motivations, and adverse effects among Brazilian esports players: a cross-sectional study.Journal of the International Society of Sports Nutrition · 2025Article
- Factors Influencing Eating Habits of Video Gamers and Professional eSports Gamers in Peru.Foods (Basel, Switzerland) · 2025Article
- [Association between technology addiction and academic performance in Latin American university students in 2024]Revista de la Facultad de Ciencias Medicas (Cordoba, Argentina) · 2025Observational
- Wrist extensor fatigue and game-genre-specific kinematic changes in esports athletes: a quasi-experimental study.BMC sports science, medicine & rehabilitation · 2025Article
- Level of intestinal permeability markers and selected aspects of diet and BMI of Polish e-sports players.Journal of health, population, and nutrition · 2025Article
- Reply to the commenting letter by Panda PK, et al.European journal of pediatrics · 2024Article
- An exploratory qualitative interview study on grassroots esports in sports clubs.Frontiers in sports and active living · 2024Article
- Caffeine improves the shooting performance and reaction time of first-person shooter esports players: a dose-response study.Frontiers in sports and active living · 2024Article
- How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming.Frontiers in sports and active living · 2024Article
- Article
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4 authors.
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Abstract
backgroundVideo gaming and competitive gaming (esports) are gaining more and more recognition in society as well as in research. Increasingly, health-related topics are the focus of research on video game and esports players. Although video gaming is often associated with energy drinks and fast food, no studies have yet examined the players' dietary behavior. Therefore, the aim of this cross-sectional study is to investigate the dietary behavior and additional health-related data of video game players and esports players in Germany.
methodsBetween July and October 2020, 817 participants (87.1% male; 24.2 ± 6.9 years), divided into video game players and esports players, were surveyed via an online questionnaire about their dietary, health, and gaming behaviors. Descriptive statistics were performed on all questions. To investigate statistically significant differences between video game players and esports players, the Mann-Whitney-U-Test and Kruskall-Wallis-Test were used. Partial Spearman correlations were used to examine possible associations between dietary behavior, health status, well-being, and video game playing time.
resultsWater was the primary source of fluid intake for the players (10.9 ± 7.0 l/week). The average weekly consumption of energy drinks was 0.4 ± 0.9 L. Energy drinks (rho = 0.14; p < 0.01) as well as soft drinks (rho = 0.14; p < 0.01) are positively correlated with the video game playing time. Participants ate 7.5 ± 10.4 servings of fast food per month, which has a positive association with video game playing time (rho = 0.13; p < 0.01). In contrast, vegetables (1.7 ± 1.6 servings/day) and fruits (0.9 ± 1.0 servings/day) are eaten almost daily.
conclusionIn this survey, the dietary behavior of video game players and esports players is similar to that of the German general population. Nevertheless, there is a need for improvement. Especially energy drinks, which are already documented to have adverse health effects, should be limited. In addition, the consumption of fast food and meat should also be reduced, and healthier foods such as fruits and vegetables should be increased instead. Early education and support regarding the associated risks with unhealthy foods is important within the target group.
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