Evidence map›Paper›PMID 37010891›Full record

SynthesisJournal of medical Internet research2023

Virtual Reality Intervention for Patients With Neck Pain: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Qifan Guo, LIMing Zhang, Chenfan Gui, Guanghui Chen, Yi Chen, Huixin Tan, Wei Su, Ruishi Zhang, Qiang Gao

Open access · goldAbstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in Journal of medical Internet research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 27 papers, 8 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
27citing papers in PubMed, 8 pooled it
12.1field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

27 citing papers in PubMed, 8 syntheses or guidelines pooled it, 50 citations in OpenAlex.

  1. Virtual reality based-rehabilitation for chronic neck pain: an overview of systematic reviews with meta-analysis of randomized clinical trials.European spine journal : official publication of the European Spine Society, the European Spinal Deformity Society, and the European Section of the Cervical Spine Research Society · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 2 institutions in 1 country.

Qifan Guo *Department of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0003-2465-7464
LIMing Zhang *Department of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0001-8086-9133
Chenfan GuiDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0009-0000-6086-3295
Guanghui ChenDepartment of Traumatology and Orthopedics of Traditional Chinese Medicine, The First Affiliated Hospital of Guangxi University of Chinese Medicine, Nanning, China.ORCID 0009-0005-2956-4402
Yi ChenDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0002-1475-4511
Huixin TanDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0002-2990-0390
Wei SuDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0003-3886-1650
Ruishi ZhangDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0009-0000-3631-3322
Qiang GaoDepartment of Rehabilitation Medicine, West China Hospital, Sichuan University, Chengdu, China.ORCID 0000-0003-3603-749X
Sichuan University · CNThe First Affiliated Hospital of Guangxi University of Traditional Chinese Medicine · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundNeck pain is a prevalent condition that causes an enormous health care burden due to the lack of efficient therapies. As a promising technology, virtual reality (VR) has shown advantages in orthopedic rehabilitation. However, there is no meta-analysis evaluating the effectiveness of VR in neck pain management.

objectiveThis study aims to review original randomized controlled trials (RCTs) evaluating the effectiveness of VR for neck pain and to provide evidence for the clinical application of a new alternative approach for pain management.

methodsA total of 9 electronic databases were systematically searched for relevant articles published from inception to October 2022. RCTs in English or Chinese that investigated VR therapy for participants with neck pain were included. The methodological quality and the evidence level were assessed using the Cochrane Back and Neck Risk of Bias tool and the Grading of Recommendations Assessment, Development, and Evaluation (GRADE) guideline, respectively.

resultsA total of 8 studies with 382 participants were included for the final analysis. For the pain intensity, the overall pooled effect size was 0.51, with a standardized mean difference (SMD) of -0.51 (95% CI -0.91 to -0.11; GRADE: moderate), favoring VR therapy compared with controls. Subgroups analyses revealed that significant differences in pain intensity were found in the multimodal intervention (VR in combination with other therapies) than in other interventions (SMD -0.45, 95% CI -0.78 to -0.13; GRADE: moderate), and better analgesic effects were also observed in patients with chronic neck pain receiving VR intervention (SMD -0.70, 95% CI -1.08 to -0.32; GRADE: moderate) and patients treated in the clinic or research unit (SMD -0.52, 95% CI -0.99 to -0.05; GRADE: moderate) than controls. Regarding other health outcomes, the VR experienced less disability, lower kinesiophobia, and greater kinematic function (cervical range of motion, mean and peak velocity). Nevertheless, the follow-up effects of VR therapy on pain intensity and disability were not found.

conclusionsExisting moderate evidence support VR as a beneficial nonpharmacological approach to improve pain intensity in patients with neck pain, with advantages to multimodal intervention, people with chronic neck pain, and clinic or research unit-based VR therapy. However, the limited quantity and high heterogeneity of the articles limit our findings.

trial registrationPROSPERO CRD42020188635; https://tinyurl.com/2839jh8w.

Indexed as

Chronic PainVirtual Reality Exposure TherapyHumansNeck PainPain ManagementRandomized Controlled Trials as Topicdisabilitymeta-analysisneck painsystematic reviewvirtual reality

Identifiers

PMID37010891
PMCPMC10131665
OpenAlexW4322583358

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.