Evidence map›Paper›PMID 36993877›Full record

ArticleJournal of medical imaging (Bellingham, Wash.)2023

RADHunters: gamification in radiology perceptual education.

Soham Banerjee, Rishabh Agarwal, William F Auffermann

Abstract read
In one paragraph

Article in Journal of medical imaging (Bellingham, Wash.), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Soham BanerjeeBaylor College of Medicine, Department of Radiology, Houston, Texas, United States.ORCID https://orcid.org/0000-0003-3763-9898
Rishabh AgarwalUniversity of Utah Health, Department of Radiology, Salt Lake City, Utah, United States.
William F AuffermannUniversity of Utah Health, Department of Radiology, Salt Lake City, Utah, United States.ORCID https://orcid.org/0000-0003-0015-4897

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: Gamification is used in several fields as an adjunct to standard educational methods but has found limited application in radiology to date. Gamification may be useful for teaching radiology skills typically acquired through experience, such as perceptual skills. The goal of our study is to use a gamified radiology workstation to teach skills related to identification of pulmonary nodules and evaluate for changes in trainee performance. Approach: We constructed a game called RADHunters to teach perceptual skills related to identification of pulmonary nodules on chest radiographs. Control and experimental groups were tasked with identifying nodules on chest radiographs on two sets of cases. The experimental group received gamified training for nodule identification using RADHunters between case sets, while the control group did not. Performance at nodule identification, localization, and confidence were compared. A poststudy survey was administered to assess for participants' thoughts about the gamified nodule detection training. Results: Survey responses were very positive with Conclusions: Perceptual training using gamification may be a useful adjunct to conventional methods of radiology education.

Indexed as

gamificationimage perceptionperceptual trainingradiology

Identifiers

PMID36993877
PMCPMC10042041

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.