Evidence map›Paper›PMID 36976585›Full record

Observational studyThe western journal of emergency medicine2023

Gamification of POCUS: Are Students Learning?

Frances M Russell, Daniela Lobo, Audrey Herbert, Joshua Kaine, Jenna Pallansch, Pamela Soriano, J D Adame, Robinson M Ferre

Full text readObservational Study
In one paragraph

Observational study in The western journal of emergency medicine, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. In Too Deep: A Point-of-Care Ultrasound (POCUS) Escape Room.Journal of education & teaching in emergency medicine · 2025
    Article
  2. Innovations in ultrasound training in obstetrics.Archives of gynecology and obstetrics · 2025
    Review
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Frances M RussellIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Daniela LoboIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Audrey HerbertIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Joshua KaineIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Jenna PallanschIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Pamela SorianoIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
J D AdameIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.
Robinson M FerreIndiana University School of Medicine, Department of Emergency Medicine, Indianapolis, Indiana.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionWhile gamification of point-of-care ultrasound (POCUS) is well received by learners, little is known about the knowledge gained from material taught during these events. We set out to determine whether a POCUS gamification event improved knowledge of interpretation and clinical integration of POCUS.

methodsThis was a prospective observational study of fourth-year medical students who participated in a 2.5-hour POCUS gamification event consisting of eight objective-oriented stations. Each station had one to three learning objectives associated with the content taught. Students completed a pre-assessment; they then participated in the gamification event in groups of three to five per station and subsequently completed a post-assessment. Differences between pre- and post-session responses were matched and analyzed using Wilcoxon signed-rank test and Fisher's exact test.

resultsWe analyzed data from 265 students with matched pre- and post-event responses; 217 (82%) students reported no to little prior POCUS experience. Most students were going into internal medicine (16%) and pediatrics (11%). Knowledge assessment scores significantly improved from pre- to post-workshop, 68% vs 78% (P=0.04). Self-reported comfort with image acquisition, interpretation, and clinical integration all significantly improved from pre- to post-gamification event (P<0.001).

conclusionIn this study we found that gamification of POCUS, with clear learning objectives, led to improved student knowledge of POCUS interpretation, clinical integration, and self-reported comfort with POCUS.

Indexed as

CurriculumStudents, MedicalChildGamificationHumansPoint-of-Care SystemsPoint-of-Care Testing

Identifiers

PMID36976585
PMCPMC10047727

What OpenQuestion holds

Textfull text, public
LicenceCC BY
measurements read32
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.