ArticlePloS one2023
Video games and board games: Effects of playing practice on cognition.
Article in PloS one, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
15 citing papers in PubMed.
- Cerebral oxygenation and cognitive performance under different acute normobaric hypoxic conditions: a fNIRS study.European journal of applied physiology · 2026Article
- The Effects of Dance-Based Exergaming on Mental Rotation, General Motor Coordination, and Math Achievement in Adolescent Students: Nonrandomized Controlled Pilot Study.JMIR serious games · 2026Article
- The role of video game consumption habits in the relationship between gender and attitudes towards violence among adolescents.Scientific reports · 2025Article
- Effects of progressive gaming sessions on cognitive awareness among Saudi education university students.Scientific reports · 2025Article
- Article
- A critical hit: Dungeons and Dragons as a buff for autistic people.Autism : the international journal of research and practice · 2025Article
- Paper vs. screen: inclination matters during global-local visual processing.Frontiers in psychology · 2025Article
- ENVOLVER+: a tool for the promotion of positive nursing practice environments.Frontiers in public health · 2025Article
- Short-term exposure to aggressive card game: releasing emotion without escalating post-game aggression.Frontiers in psychology · 2025Article
- From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences.Behavioral and brain functions : BBF · 2024Article
- Exploring the Influence of Video Games on Self-Reported Spatial Abilities Among University Students.Brain sciences · 2024Article
- Serious games to assess students.Heliyon · 2024Article
- Validation of the Gaming Skills Questionnaire in Adolescence: Effects of Gaming Skills on Cognitive and Affective Functioning.European journal of investigation in health, psychology and education · 2024Article
- Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.Australasian psychiatry : bulletin of Royal Australian and New Zealand College of Psychiatrists · 2024Review
- Gamification in the classroom: Kahoot! As a tool for university teaching innovation.Frontiers in psychology · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The worldwide popularity of playing practices has led to a growing research interest in games' impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players according to a minimum play time or in connection to a specific game genre. No study has confronted the cognitive implications of video games and board games in the same statistical model. Thus, it remains unclear whether the cognitive benefits of play are due to play time or game type. To address this issue, in this study, we conducted an online experiment in which 496 participants completed six cognitive tests and a playing practice questionnaire. We examined the between the participants' overall video game and board game play times and cognitive abilities. The results demonstrated significant relations between overall play time and all cognitive functions. Importantly, video games significantly predicted mental flexibility, planning, visual working memory, visuospatial processing, fluid intelligence, and verbal working memory performance, while board games were not found to predict any cognitive performance. These findings suggest that video games affect cognitive functions in specific ways compared to board games. We encourage further investigation to consider players' individual differences through their play time and the specific features of the games they play.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.