Evidence map›Paper›PMID 36970657›Full record

ArticleFrontiers in neuroinformatics2023

CoBeL-RL: A neuroscience-oriented simulation framework for complex behavior and learning.

Nicolas Diekmann, Sandhiya Vijayabaskaran, Xiangshuai Zeng, David Kappel, Matheus Chaves Menezes, Sen Cheng

Open access · goldFull text read
In one paragraph

Article in Frontiers in neuroinformatics, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
2.5field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 14 citations in OpenAlex.

  1. Article
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  4. Distinct mechanisms and functions of episodic memory.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 2 countries.

Nicolas DiekmannFaculty for Computer Science, Institute for Neural Computation, Ruhr University Bochum, Bochum, Germany.
Sandhiya VijayabaskaranFaculty for Computer Science, Institute for Neural Computation, Ruhr University Bochum, Bochum, Germany.
Xiangshuai ZengFaculty for Computer Science, Institute for Neural Computation, Ruhr University Bochum, Bochum, Germany.
David KappelFaculty for Computer Science, Institute for Neural Computation, Ruhr University Bochum, Bochum, Germany.
Matheus Chaves MenezesLaboratory of Artificial Cognition Methods for Optimisation and Robotics, Federal University of Maranhão, São Luís, Brazil.
Sen ChengFaculty for Computer Science, Institute for Neural Computation, Ruhr University Bochum, Bochum, Germany.
Ruhr University Bochum · DEUniversidade Federal do Maranhão · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Reinforcement learning (RL) has become a popular paradigm for modeling animal behavior, analyzing neuronal representations, and studying their emergence during learning. This development has been fueled by advances in understanding the role of RL in both the brain and artificial intelligence. However, while in machine learning a set of tools and standardized benchmarks facilitate the development of new methods and their comparison to existing ones, in neuroscience, the software infrastructure is much more fragmented. Even if sharing theoretical principles, computational studies rarely share software frameworks, thereby impeding the integration or comparison of different results. Machine learning tools are also difficult to port to computational neuroscience since the experimental requirements are usually not well aligned. To address these challenges we introduce CoBeL-RL, a closed-loop simulator of complex behavior and learning based on RL and deep neural networks. It provides a neuroscience-oriented framework for efficiently setting up and running simulations. CoBeL-RL offers a set of virtual environments, e.g., T-maze and Morris water maze, which can be simulated at different levels of abstraction, e.g., a simple gridworld or a 3D environment with complex visual stimuli, and set up using intuitive GUI tools. A range of RL algorithms, e.g., Dyna-Q and deep Q-network algorithms, is provided and can be easily extended. CoBeL-RL provides tools for monitoring and analyzing behavior and unit activity, and allows for fine-grained control of the simulation

Indexed as

grid cellshippocampusplace cellsreinforcement learningsimulation frameworkspatial learningspatial navigation

Identifiers

PMID36970657
PMCPMC10033763
OpenAlexW4323667944

What OpenQuestion holds

Textfull text, public
LicenceCC BY
measurements read6
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.