Evidence map›Paper›PMID 36969324›Full record

ArticlePerspectives on medical education2023

Exploring Medical Students' Learning Around Uncertainty Management Using a Digital Educational Escape Room: A Design-based Research Approach.

Jenny Moffett, Dara Cassidy, Naoise Collins, Jan Illing, Marco Antonio de Carvalho Filho, Harold Bok

Full text read
In one paragraph

Article in Perspectives on medical education, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Medical decision-making under risk and uncertainty: Anesthetists' decision to proceed with surgery.Risk analysis : an official publication of the Society for Risk Analysis · 2025
    Article
  4. Review
  5. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jenny MoffettHPEC Health Professions' Education Centre, RCSI University of Medicine and Health Sciences, 123 St. Stephen's Green, Dublin, Ireland.ORCID 0000-0003-4345-3811
Dara CassidyHPEC Health Professions' Education Centre, RCSI University of Medicine and Health Sciences, 123 St. Stephen's Green, Dublin, Ireland.ORCID 0000-0002-2120-3742
Naoise CollinsDepartment of Visual and Human-Centred Computing, Dundalk Institute of Technology, Dublin Rd, Marshes Upper, Dundalk, Ireland.ORCID 0000-0003-2800-5586
Jan IllingHPEC Health Professions' Education Centre, RCSI University of Medicine and Health Sciences, 123 St. Stephen's Green, Dublin, Ireland.ORCID 0000-0001-6218-9775
Marco Antonio de Carvalho FilhoWenckebach Institute, Health Profession Education Research, Faculty of Medical Sciences, University Medical Center Groningen, Groningen, The Netherlands.ORCID 0000-0001-7008-4092
Harold BokDepartment of Population Health Sciences, Faculty of Veterinary Medicine, Utrecht University, Utrecht, The Netherlands.ORCID 0000-0002-6435-0240

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Medical professionals meet many transitions during their careers, and must learn to adjust rapidly to unfamiliar workplaces and teams. This study investigated the use of a digital educational escape room (DEER) in facilitating medical students' learning around managing uncertainty in transitioning from classroom to clinical placement. Methods: We used design-based research to explore the design, build, and test of a DEER, as well as gain insight into how these novel learning environments work, using Community of Inquiry (CoI) as a guiding conceptual framework. This study represented a mixed methods pilot test of a prototype DEER. Twenty-two medical students agreed to participate, and data were collected through qualitative (i.e., focus groups, game-play observations) and quantitative (i.e., questionnaires) methods. Results: Eighty-two per cent of participants agreed or strongly agreed that the DEER supported their learning around uncertainty. Participants offered diverse examples of how the game had facilitated new insights on, and approaches to, uncertainty. With respect to the learning environment, multiple indicators and examples of the three domains of CoI - cognitive, teaching and social presence - were observed. Discussion: Our findings suggested that DEERs offer a valuable online learning environment for students to engage with complex and emotion-provoking challenges, such as those experienced at transitions. The study also suggested that CoI can be applied to the design, implementation, and evaluation of DEER learning environments, and we have proposed a set of design principles that may offer guidance here.

Indexed as

Education, MedicalStudents, MedicalElectron Spin Resonance SpectroscopyHumansLearningUncertainty

Identifiers

PMID36969324
PMCPMC10038110

What OpenQuestion holds

Textfull text, public
LicenceCC BY
measurements read4
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.