Evidence map›Paper›PMID 36952329›Full record

ArticleJMIR serious games2023

The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study.

Erin K O'Loughlin, Catherine M Sabiston, Roxy H O'Rourke, Mathieu Bélanger, Marie-Pierre Sylvestre, Jennifer L O'Loughlin

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
2.2field-weighted citation impact, top 14% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 7 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Erin K O'LoughlinDepartment of Social and Preventive Medicine, Centre de recherche du centre hospitalier de l'Université de Montréal, Montreal, QC, Canada.ORCID https://orcid.org/0000-0002-5787-3238
Catherine M SabistonFaculty of Kinesiology and Physical Education, University of Toronto, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-8419-6666
Roxy H O'RourkeFaculty of Kinesiology and Physical Education, University of Toronto, Toronto, ON, Canada.ORCID https://orcid.org/0000-0001-7568-7554
Mathieu BélangerDepartment of Family and Emergency Medicine, Université de Sherbrooke, Moncton, NB, Canada.ORCID https://orcid.org/0000-0001-9446-6538
Marie-Pierre SylvestreDepartment of Social and Preventive Medicine, Centre de recherche du centre hospitalier de l'Université de Montréal, Montreal, QC, Canada.ORCID https://orcid.org/0000-0001-5803-4615
Jennifer L O'LoughlinDepartment of Social and Preventive Medicine, Centre de recherche du centre hospitalier de l'Université de Montréal, Montreal, QC, Canada.ORCID https://orcid.org/0000-0001-7240-7588
University of Toronto · CACentre Hospitalier de l’Université de Montréal · CAUniversité de Sherbrooke · CA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundExergaming may be an important option to support an active lifestyle, especially during pandemics.

objectiveOur objectives were (1) to explore whether change in exergaming status (stopped, started or sustained exergaming, or never exergamed) from before to during the COVID-19 pandemic was related to changes in walking, moderate-to-vigorous physical activity (MVPA) or meeting MVPA guidelines and (2) to describe changes among past-year exergamers in minutes per week exergaming from before to during the pandemic.

methodsA total of 681 participants (mean age 33.6; SD 0.5 years; n=280, 41% male) from the 22-year Nicotine Dependence in Teens (NDIT) study provided data on walking, MVPA, and exergaming before (2017 to 2020) and during (2021) the COVID-19 pandemic. Physical activity (PA) change scores were described by change in exergaming status.

resultsWe found that 62.4% (n=425) of the 681 participants never exergamed, 8.2% (n=56) started exergaming during the pandemic, 19.7% (n=134) stopped exergaming, and 9.7% (n=66) sustained exergaming. Declines were observed in all 3 PA indicators in all 4 exergaming groups. The more salient findings were that (1) participants who started exergaming during COVID-19 reported the highest MVPA levels before and during the pandemic and declined the least (mean -35 minutes/week), (2) sustained exergamers reported the lowest MVPA levels during the pandemic (median 66 minutes/week) and declined the most in MVPA (mean change of -92 minutes/week) and in meeting MVPA guidelines (-23.6%). During the pandemic, starting exergamers reported 85 minutes of exergaming per week and sustained exergamers increased exergaming by a median 60 minutes per week.

conclusionsAlthough starting and sustaining exergaming did not appear to help exergamers maintain prepandemic PA levels, exergaming can contribute a substantial proportion of total PA in young adults and may still represent a useful option to promote PA during pandemics.

Indexed as

active video gamesCOVID-19 pandemicdigital health interventionexergameexergaminghealth promotionlongitudinal studyphysical activityserious gameyoung adultyouth

Identifiers

PMID36952329
PMCPMC10242463
OpenAlexW4324119974

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.