Evidence map›Paper›PMID 36936011›Full record

ArticleFrontiers in psychology2023

Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction.

Mehmet Gülü, Fatma Hilal Yagin, Ishak Gocer, Hakan Yapici, Erdem Ayyildiz, Filipe Manuel Clemente, Luca Paolo Ardigò, Ali Khosravi Zadeh, Pablo Prieto-González, Hadi Nobari

Registry-linked trialOpen access · goldFull text read
In one paragraph

Article in Frontiers in psychology, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06843772 (Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders), which is not on this map. Cited by 21 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
21citing papers in PubMed, 2 pooled it
34.7field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06843772 nacompletednot on this mapstarted 2025, after this paper: background citation

Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders

TypeinterventionalSponsorUskudar UniversityRan2025 to 2025Enrolled40ConditionsGame Addiction, VideoArmsergonomic training, exercise
3 · Its place in the literature

Who cites it

21 citing papers in PubMed, 2 syntheses or guidelines pooled it, 60 citations in OpenAlex.

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  7. Perceived Stress, Loneliness, and Resilience in Relation to Game Addiction Among Adolescents in Bangkok During the COVID-19 Pandemic Transition Period.Journal of child and adolescent psychiatric nursing : official publication of the Association of Child and Adolescent Psychiatric Nurses, Inc · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 9 institutions in 7 countries.

Mehmet GülüDepartment of Coaching Education, Faculty of Sport Sciences, Kirikkale University, Kirikkale, Türkiye.
Fatma Hilal YaginDepartment of Biostatistics and Medical Informatics, Inonu University Faculty of Medicine, Malatya, Türkiye.
Ishak GocerGraduate School of Health Sciences, Ankara University, Ankara, Türkiye.
Hakan YapiciDepartment of Coaching Education, Faculty of Sport Sciences, Kirikkale University, Kirikkale, Türkiye.
Erdem AyyildizSports Management Department, Faculty of Sport Sciences, Tekirdağ Namık Kemal University, Tekirdağ, Türkiye.
Filipe Manuel ClementeEscola Superior Desporto e Lazer, Instituto Politécnico de Viana do Castelo, Rua Escola Industrial e Comercial de Nun'Álvares, Viana do Castelo, Portugal.
Luca Paolo ArdigòDepartment of Teacher Education, NLA University College, Oslo, Norway.
Ali Khosravi ZadehDepartment of Exercise Physiology, Faculty of Sport Sciences, University of Isfahan, Isfahan, Iran.
Pablo Prieto-GonzálezHealth and Physical Education Department, Prince Sultan University, Riyadh, Saudi Arabia.
Hadi NobariFaculty of Sport Sciences, University of Extremadura, Cáceres, Spain.
Kırıkkale University · TRAnkara University · TRInonu University · TRInstituto de Telecomunicações · PTNamık Kemal University · TRNLA University College · NOPrince Sultan University · SAUniversidad de Extremadura · ESUniversity of Isfahan · IR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Primary study aim was defining prevalence of obesity, physical activity levels, digital game addiction level in adolescents, to investigate gender differences, relationships between outcomes. Second aim was predicting game addiction based on anthropometric measurements, physical activity levels. Cross-sectional study design was implemented. Participants aged 9-14 living in Kirikkale were part of the study. The sample of the study consists of 405 adolescents, 231 girls (57%) and 174 boys (43%). Self-reported data were collected by questionnaire method from a random sample of 405 adolescent participants. To determine the physical activity levels of children, the Physical Activity Questionnaire for Older Children (PAQ-C). Digital Game addiction was evaluated with the digital game addiction (DGA) scale. Additionally, body mass index (BMI) status was calculated by measuring the height and body mass of the participants. Data analysis were performed using Python 3.9 software and SPSS 28.0 (IBM Corp., Armonk, NY, United States) package program. According to our findings, it was determined that digital game addiction has a negative relationship with physical activity level. It was determined that physical activity level had a negative relationship with BMI. In addition, increased physical activity level was found to reduce obesity and DGA. Game addiction levels of girl participants were significantly higher than boy participants, and game addiction was higher in those with obesity. With the prediction model obtained, it was determined that age, being girls, BMI and total physical activity (TPA) scores were predictors of game addiction. The results revealed that the increase in age and BMI increased the risk of DGA, and we found that women had a 2.59 times greater risk of DGA compared to men. More importantly, the findings of this study showed that physical activity was an important factor reducing DGA 1.51-fold. Our prediction model Logit (P) = 1/(1 + exp(-(-3.384 + Age*0.124 + Gender-boys*(-0.953) + BMI*0.145 + TPA*(-0.410)))). Regular physical activity should be encouraged, digital gaming hours can be limited to maintain ideal weight. Furthermore, adolescents should be encouraged to engage in physical activity to reduce digital game addiction level. As a contribution to the field, the findings of this study presented important results that may help in the prevention of adolescent game addiction.

Indexed as

addictionbody mass indexchildrenobesityphysical inactivitysedentary behaviors

Identifiers

PMID36936011
PMCPMC10022696
OpenAlexW4323049033

What OpenQuestion holds

Textfull text, public
LicenceCC BY
reference markers read7
measurements read49
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.