ArticleInternational journal of environmental research and public health2023
Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations.
Article in International journal of environmental research and public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
13 citing papers in PubMed, 1 synthesis or guideline pooled it, 22 citations in OpenAlex.
- Addictions and risk behaviors in adolescence: a systematic review and qualitative analysis.Frontiers in psychology · 2025Pooled it
- Exploring the Comorbidity Mechanism of Internet Addiction, Insomnia, Depression, and Suicidality Among Chinese College Students Through Network Analysis.Alpha psychiatry · 2026Article
- Gaming Disorder in First Episode Psychosis: Prevalence and Impact on Symptomatology and Functioning in a Prospective Cohort Study.Schizophrenia bulletin · 2026Article
- 'Brain Rot' Among University Students in the Digital Age: A Phenomenological Study.Current psychiatry reports · 2026Review
- Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.Journal of behavioral addictions · 2025Observational
- Lived experience of gaming disorder among people with psychotic disorders: implications for tailored interventions and clinical management.Current opinion in psychiatry · 2025Review
- Demystifying the New Dilemma of Brain Rot in the Digital Era: A Review.Brain sciences · 2025Review
- Unveiling the Transformative Potential of AI-Generated Imagery in Enriching Mental Health Research.Qualitative health research · 2024Article
- Linking Self-Esteem to Problematic Mobile Phone Use: A Moderated Mediation Model of Fear of Missing Out and Ruminative Subtypes.Behavioral sciences (Basel, Switzerland) · 2024Article
- Digital Phenotypes for Early Detection of Internet Gaming Disorder in Adolescent Students: Explorative Data-Driven Study.JMIR mental health · 2024Article
- Effects of Game-Related Tasks for the Diagnosis and Classification of Gaming Disorder.Biosensors · 2024Article
- Young and adult patients with gaming disorder: Psychiatric co-morbidities and progression of problematic gaming.Frontiers in psychiatry · 2024Article
- The Lived Experiences of Individuals and Coping Strategies in the Context of Internet Gaming Disorder: A Qualitative Study Within Higher Education Setting in Uganda.Neuropsychiatric disease and treatment · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundOver the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce. Some characteristics of patients with psychosis, particularly those with a first-episode psychosis (FEP), may suggest that these individuals would be particularly liable to develop IGD. CASE PRESENTATION: We report two cases of young patients with to Internet gaming disorder, experiencing early onset psychosis treated with antipsychotic therapy.
conclusionAlthough it is difficult to show the specific mechanisms underlying the psychopathological alterations in IGD, it is clear that excessive exposure to video games could be a risk factor for precipitating psychosis especially in a vulnerable age group such as adolescence. Clinicians should be aware of the possibility of a higher risk of psychotic onset associated specifically with gaming disorders in very young people.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.