Evidence map›Paper›PMID 36883163›Full record

Trial reportArchives of Razi Institute2022

Evaluation of Stress and Cognition Indicators in a Puzzle Game: Neuropsychological, Biochemical and Electrophysiological Approaches.

H Aliyari, S Golabi, H Sahraei, M R Daliri, B Minaei-Bidgoli, H Tadayyoni, M Kazemi

Open access · greenAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Archives of Razi Institute, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
1.5field-weighted citation impact, top 17% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 8 citations in OpenAlex.

  1. Trial
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 5 institutions in 3 countries.

H AliyariCenter for Human-Engaged Computing, Kochi University of Technology, Kochi, Japan.
S GolabiDepartment of Medical Physiology, School of Medicine, Abadan University of Medical Sciences, Abadan, Iran.
H SahraeiNeuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.
M R DaliriDepartment of Electrical Engineering, University of Science and Technology, Tehran, Iran.
B Minaei-BidgoliSchool of Computer Engineering, University of Science and Technology, Tehran, Iran.
H TadayyoniDepartment of Electrical and Electronics Engineering, Ozyegin University, Istanbul, Turkey.
M KazemiNeuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.
Baqiyatallah University of Medical Sciences · IRIran University of Science and Technology · IRHamedan University of Medical Sciences · IRKochi University of Technology · JPÖzyeğin University · TR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video games have significant and diverse effects on stress and cognitive systems based on the game style. The effect of this media on the central nervous system is significant because of its repetition. Nowadays, video games have become an important part of human life at different ages, and therefore, assessing their effects (good and bad) on stress factors, cognition, and behavior can be an important help in understanding the nature of these games and managing their impact on humans. Consequently, this study aimed to investigate the effect of a puzzle game on the player's stress and cognitive indicators in neuropsychological, biochemical, and electrophysiological approaches. A total of 44 participants were entered into the study and randomly assigned to control and experimental groups. Our interventions were watching (control group) and playing (experimental group) the game. Salivary biomarkers (cortisol and alpha-amylase) were measured using the enzyme-linked immunosorbent assay method. Electrophysiological assessment of attention and stress was performed using electroencephalography. Neuropsychological assessments for the evaluation of mental health, mental fatigue, sustained attention, and reaction time were conducted using paced auditory serial addition test. All tests were administered before and after the interventions. The findings revealed that the salivary cortisol and alpha-amylase significantly reduced after playing the game. There were significantly higher levels of attention after playing the game. Mental health and sustained attention significantly increased after game playing. It can conclude that puzzle-style computer games can strengthen and empower the perceptual-cognitive system and suppress the stress system of players. Therefore, they can be used purposefully as a positive cognitive therapy approach.

Indexed as

CognitionHydrocortisonealpha-AmylasesEnzyme-Linked Immunosorbent AssayHumansalpha-AmylasesHydrocortisoneCognitionElectroencephalogramPASATPuzzle gamesStress

Identifiers

PMID36883163
PMCPMC9985795
OpenAlexW4323535514

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.