Evidence map›Paper›PMID 36861083›Full record

ArticleJournal of rehabilitation and assistive technologies engineering

Customized gaming system engages young children in reaching and balance training.

Sundari Parise, Katharine Lee, Joshua Park, Cari Sullivan, Rebecca Schlesinger, Maggie Li, Samiksha Ramesh, Nicholas Maritato, Teya Bergamaschi, Akaash Sanyal and 3 more

Open access · diamondAbstract read
In one paragraph

Article in Journal of rehabilitation and assistive technologies engineering. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
0.4field-weighted citation impact, top 39% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed, 2 citations in OpenAlex.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors at 2 institutions in 1 country.

Sundari PariseBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Katharine LeeBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Joshua ParkBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Cari SullivanPhysical Therapy, Kennedy Krieger Institute, Baltimore, MD, USA.
Rebecca SchlesingerPhysical Therapy, Kennedy Krieger Institute, Baltimore, MD, USA.
Maggie LiBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Samiksha RameshBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Nicholas MaritatoBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Teya BergamaschiBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Akaash SanyalBiomedical Engineering, Johns Hopkins University, Baltimore, MD, USA.
Nayo HillCenter for Movement Science, Kennedy Krieger Institute, Baltimore, MD, USA.ORCID https://orcid.org/0000-0001-9710-0291
Amy BastianCenter for Movement Science, Kennedy Krieger Institute, Baltimore, MD, USA.
Jennifer KellerCenter for Movement Science, Kennedy Krieger Institute, Baltimore, MD, USA.
Johns Hopkins University · USKennedy Krieger Institute · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: Trunk stability, an important prerequisite for many activities of daily living, can be impaired in children with movement disorders. Current treatment options can be costly and fail to fully engage young participants. We developed an affordable, smart screen-based intervention and tested if it engages young children in physical therapy goal driven exercises. Methods: Here we describe the ADAPT system, Aiding Distanced and Accessible Physical Therapy, which is a large touch-interactive device with customizable games. One such game, "Bubble Popper," encourages high repetitions of weight shifts, reaching, and balance training as the participant pops bubbles in sitting, kneeling, or standing positions. Results: Sixteen participants aged 2-18 years were tested during physical therapy sessions. The number of screen touches and length of game play indicate high participant engagement. In trials lasting less than 3 min, on average, older participants (12-18 years) made 159 screen touches per trial while the younger participants (2-7 years) made 97. In a 30-min session, on average, older participants actively played the game for 12.49 min while younger participants played for 11.22 min. Conclusion: The ADAPT system is a feasible means to engage young participants in reaching and balance training during physical therapy.

Indexed as

balance trainingcomplianceengagementgamificationPediatric rehabilitation

Identifiers

PMID36861083
PMCPMC9969433
OpenAlexW4322097109

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.