Evidence map›Paper›PMID 36857028›Full record

ArticleJournal of behavioral addictions2023

Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.

Carolin Szász-Janocha, Michaela Magann, Hannah Gold, Katajun Lindenberg, Paul Delfabbro, Daniel L King

Open access · goldAbstract read
In one paragraph

Article in Journal of behavioral addictions, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
7.5field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 13 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 2 countries.

Carolin Szász-Janocha1Institute for Psychology, Heidelberg University, Germany.
Michaela Magann3School of Psychology, The University of Adelaide, Australia.
Hannah Gold3School of Psychology, The University of Adelaide, Australia.
Katajun Lindenberg2Institute for Psychology, Goethe-University Frankfurt, Germany.ORCID 0000-0001-7415-9856
Paul Delfabbro3School of Psychology, The University of Adelaide, Australia.ORCID 0000-0002-0466-5611
Daniel L King3School of Psychology, The University of Adelaide, Australia.ORCID 0000-0002-1762-2581
The University of Adelaide · AUGoethe University Frankfurt · DEFlinders University · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background and aims: Limited research has investigated how individuals' problem gaming affects significant others. The present study investigated the extent to which partners and parents were personally affected by their partner or child's problematic gaming behavior and what steps, if any, were taken in relation to treatment and other help-seeking by the gamers and the respondents themselves. Methods: Two targeted samples (parents, n = 104; partners, n = 264) in Australia were recruited and administered an online survey. The survey assessed gaming-related harm across multiple domains, including financial, relationship, emotional wellbeing, physical health and work/study. Treatment and help-seeking questions referred to seeking psychological assistance, self-help, and community support. Non-parametric tests compared groups on harm measures based on GD status. Results: Parents and partners of individuals rated in the 'problem gaming' range reported significantly greater harms compared to those in the at-risk and non-problem categories. The most frequently endorsed harms were in the relationship domain, including neglected household responsibilities, withdrawal from social events, and relationship conflict. Some parents consult with friends and family (15%) to resolve their child's gaming-related problems. Partners reported to seek outside support and assistance for themselves, including 30% who sought a psychologist. No partners reported having consulted a psychologist for their gaming partner. Discussion: Problem gaming affects significant others across multiple life areas, but few seek outside help or support, suggesting there may be significant unmet needs. Conclusions: Further research should examine factors that influence acceptance and engagement with problem gaming help options. Harm indicators may be useful for evaluating targeted interventions and other measures to reduce problem gaming.

Indexed as

ParentsVideo GamesAustraliaChildEmotionsHumansSurveys and Questionnairesgaming disorderharmhelp-seekingparentspartnerstreatment

Identifiers

PMID36857028
PMCPMC10260225
OpenAlexW4322623042

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.