Evidence map›Paper›PMID 36855694›Full record

ArticleEducation and information technologies2023

Cybercompetitions: A survey of competitions, tools, and systems to support cybersecurity education.

Tyler Balon, Ibrahim Abe Baggili

Abstract read
In one paragraph

Article in Education and information technologies, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Tyler BalonUniversity of New Haven, West Haven, CT USA.
Ibrahim Abe BaggiliBaggili Truth (BiT) Lab, Center for Computation and Technology, Louisiana State University, Baton Rouge, LA USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula enhance and expose cybersecurity education to a diversified student body to meet workforce demands. Gamification through cybercompetitions is one method to achieve that. With a vast list of options for competition type, focus areas, learning outcomes, and participant experience levels we need to systematize knowledge of attributes that ameliorate cybercompetitions. In the wake of the COVID-19 pandemic and global lock-downs, competition hosts scrambled to move platforms from local to online infrastructure due to poor interoperability between competition software. We derive a list of takeaways including the lack of interoperability between state-of-the-art competition systems, breaking the high knowledge barrier to participate, addressing competition type diversity, then suggest potential solutions and research questions moving forward. Our paper aims to systematize cybersecurity, access control, and programming competitions by surveying the history of these events. We explore the types of competitions that have been hosted and categorize them based on focus areas related to the InfoSEC Color Wheel. We then explore state-of-the-art technologies that enable these types of competitions, and finally, present our takeaways.

Indexed as

Capture the flagCCDCCollegiate clubsCPTCCybersecurityGamificationHacking competition

Identifiers

PMID36855694
PMCPMC9950699

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.