ArticleVirtual reality2023
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis.
Article in Virtual reality, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07426289 (Evaluating the Effectiveness of a Virtual Reality Rehabilitation System), which is not on this map. Cited by 33 papers, 5 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Evaluating the Effectiveness of a Virtual Reality Rehabilitation System (VRRS) Intervention on Executive Function Enhancement and Monitoring of Metaphonological Skills in ADHD Children
Who cites it
33 citing papers in PubMed, 5 syntheses or guidelines pooled it.
- Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review.JMIR mental health · 2025Pooled it
- The Efficacy of Virtual Reality-Based EEG Neurofeedback in Health-Related Symptoms Relief: A Systematic Review.Applied psychophysiology and biofeedback · 2025Pooled it
- Effects of virtual reality-based exercise intervention in young people with attention-deficit/ hyperactivity disorder: a systematic review.Journal of neuroengineering and rehabilitation · 2025Pooled it
- Evaluating the evidence: a systematic review of reviews of the effectiveness and safety of digital interventions for ADHD.BMC psychiatry · 2025Pooled it
- Evaluating virtual reality technology in psychotherapy: impacts on anxiety, depression, and ADHD.Frontiers in psychiatry · 2024Pooled it
- Child training in the Child ViReal Support Program: Combining iVR-based cognitive training and CBT techniques in a pilot study.PloS one · 2026Trial
- Enhancing Methylphenidate's Neurocognitive Effects in Pediatric ADHD with Adaptive Digital Therapy: A Randomized Controlled Trial.Psychology research and behavior management · 2026Trial
- Virtual Reality Relaxation for Reducing Aggression and Emotional Distress in At-Risk Adolescents in Israeli Residential Care: A Feasibility Randomized Clinical Trial.Aggressive behavior · 2026Trial
- Motor Imagery Acquisition and Classification Using a Low-Cost 8-Channel EEG System in a VR ADHD Serious Game Environment: A Case Study.Sensors (Basel, Switzerland) · 2026Article
- Happiness and Attention Deficit/Hyperactivity Disorder Symptoms as Mediated by Subjective Health Conditions: A Nationwide Cross-Sectional Internet Survey.Neuropsychopharmacology reports · 2026Article
- Generative Artificial Intelligence Self-Efficacy and Learning Engagement Among Special Education Teacher Trainees: A Moderated Mediation Model.Behavioral sciences (Basel, Switzerland) · 2026Article
- Virtual reality interventions for attention deficit/hyperactivity disorder: a systematic review.NPJ digital medicine · 2026Article
- Integrating cognitive-behavioral training with immersive virtual reality intervention in ADHD: a case report.Frontiers in psychiatry · 2026Article
- Acceptance of virtual reality to promote attention orientation in children: a qualitative study among children with ADHD and neurotypical development.Annals of medicine · 2025Article
- Effectiveness of Virtual Reality-Based Cognitive Control Training Game for Children With Attention-Deficit/Hyperactivity Disorder Symptoms: Preliminary Effectiveness Study.JMIR pediatrics and parenting · 2025Article
- A naturalistic virtual reality task reveals difficulties in time-based prospective memory and strategic time-monitoring in children with ADHD.Scientific reports · 2025Article
- AMXRA Guidelines on Extended Reality (XR) and Children: Considerations for Safe and Effective Application Development and Use.Journal of medical extended reality · 2025Article
- The Role of Physical Activity in ADHD Management: Diagnostic, Digital and Non-Digital Interventions, and Lifespan Considerations.Children (Basel, Switzerland) · 2025Review
- The Multidimensional Dynamic Feedback Model: A Comprehensive Framework for Understanding and Managing Attention-Deficit/Hyperactivity Disorder.Children (Basel, Switzerland) · 2025Review
- Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g. attention) among children with attention/deficit-hyperactivity disorder (ADHD). The aim of the current review and meta-analysis is to evaluate the effectiveness of immersive VR-based interventions for improving cognitive deficits in children with ADHD, to investigate potential moderators of the effect size and assess treatment adherence and safety. The meta-analysis included seven randomised controlled trials (RCTs) of children with ADHD comparing immersive VR-based interventions with controls (e.g. waiting list, medication, psychotherapy, cognitive training, neurofeedback and hemoencephalographic biofeedback) on measures of cognition. Results indicated large effect sizes in favour of VR-based interventions on outcomes of global cognitive functioning, attention, and memory. Neither intervention length nor participant age moderated the effect size of global cognitive functioning. Control group type (active vs passive control group), ADHD diagnostic status (formal vs. informal) and novelty of VR technology were not significant moderators of the effect size of global cognitive functioning. Treatment adherence was similar across groups and there were no adverse effects. Results should be cautiously interpreted given the poor quality of included studies and small sample.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.