Evidence map›Paper›PMID 36831822›Full record

ArticleBrain sciences2023

Habitual Videogame Playing Does Not Compromise Subjective Sleep Quality and Is Associated with Improved Daytime Functioning.

Oreste De Rosa, Francesca Conte, Paolo D'Onofrio, Serena Malloggi, Anna Alterio, Marissa Lynn Rescott, Fiorenza Giganti, Gianluca Ficca

Abstract read
In one paragraph

Article in Brain sciences, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Oreste De RosaDepartment of Psychology, University of Campania "L. Vanvitelli", 81100 Caserta, Italy.ORCID 0000-0001-6964-5024
Francesca ConteDepartment of Psychology, University of Campania "L. Vanvitelli", 81100 Caserta, Italy.ORCID 0000-0002-5429-5831
Paolo D'OnofrioDepartment of Psychology, University of Stockholm, 114 19 Stockholm, Sweden.
Serena MalloggiDepartment NEUROFARBA, University of Florence, 50121 Florence, Italy.ORCID 0000-0003-1813-8916
Anna AlterioDepartment of Psychology, University of Campania "L. Vanvitelli", 81100 Caserta, Italy.
Marissa Lynn RescottDepartment of Psychology, University of Campania "L. Vanvitelli", 81100 Caserta, Italy.
Fiorenza GigantiDepartment NEUROFARBA, University of Florence, 50121 Florence, Italy.ORCID 0000-0002-9362-5258
Gianluca FiccaDepartment of Psychology, University of Campania "L. Vanvitelli", 81100 Caserta, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Research on the effects of videogames (VGs) on health has produced mixed results. Here, we assess the relationships of VG playing with sleep; chronotype; sleepiness; and levels of depression, anxiety, and stress; and how they are modulated by the level of exposure to VGs. Four hundred-and two adult participants (age = 26.2 ± 7.84; 227 F) completed an online survey including questions on VG use and a set of standardized questionnaires. The sample was divided into three groups: habitual gamers (HGs, 42.2%), nonhabitual gamers (NHGs, 36.5%), and non-gamers (NGs, 21.3%). No between-group differences emerged in sleepiness (Epworth Sleepiness Scale) or Pittsburgh Sleep Quality Index measures except the sleep disturbances subscore, which was higher in NHGs. HGs showed delayed bed- and risetimes and higher eveningness (reduced Morningness-Eveningness Questionnaire). HGs and NHGs showed higher depression subscores (Depression Anxiety Stress Scale) but remained in the subclinical range. Moreover, hours/week of VG playing predicted delayed sleep timing, lower daytime dysfunction, and lower sleepiness. Our data suggest that VG playing does not necessarily compromise sleep quality and may even benefit daytime functioning, underlining the need to reconsider the relationships between VG use and health by taking into account possible modulating factors such as habitual VG exposure.

Indexed as

anxietycircadian preferencedepressionsleepsleepinesssleep qualitystressvideogames

Identifiers

PMID36831822
PMCPMC9954627

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.