Evidence map›Paper›PMID 36827177›Full record

ReviewApplied neuropsychology. Adult

The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games.

David Martínez-Pernía, Loreto Olavarría, Baltasar Fernández-Manjón, Victoria Cabello, Fernando Henríquez, Philippe Robert, Luís Alvarado, Silvia Barría, Andrés Antivilo, Juan Velasquez and 7 more

Open access · greenAbstract readReview
In one paragraph

Review in Applied neuropsychology. Adult. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed, 1 pooled it
2.8field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 1 synthesis or guideline pooled it, 16 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. ShopAutiPlan: Validating a Serious Game for Assessing Executive Planning in Autism.Autism research : official journal of the International Society for Autism Research · 2026
    Article
  4. Article
  5. Article
  6. Article
  7. Review
  8. Article
  9. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

17 authors at 15 institutions in 9 countries.

David Martínez-PerníaCenter for Social and Cognitive Neuroscience (CSCN), School of Psychology, Universidad Adolfo Ibáñez, Santiago, Chile.ORCID 0000-0003-2830-7920
Loreto OlavarríaMemory and Neuropsychiatric Center (CMYN), Memory Unit - Neurology Department, Hospital del Salvador and Faculty of Medicine, University of Chile, Santiago, Chile.
Baltasar Fernández-ManjónFacultad de Informática, Universidad Complutense de Madrid, Madrid, Spain.ORCID 0000-0002-8200-6216
Victoria CabelloNeuropsychology and Clinical Neuroscience Laboratory (LANNEC), Physiopathology Department - Biomedical Science Institute, Neuroscience and East Neuroscience Departments, Faculty of Medicine, University of Chile, Santiago, Chile.
Fernando HenríquezGeroscience Center for Brain Health and Metabolism (GERO), Santiago, Chile.
Philippe RobertCognition Behavior Technology (CoBTeK) Lab, FRIS-Université Côte d'Azur, Nice, France.
Luís AlvaradoDepartamento de Psiquiatría y Salud Mental Norte, Universidad de Chile, Santiago, Chile.
Silvia BarríaDepartamento de Ciencias Neurologicas Oriente, Facultad de Medicina, Universidad de Chile, and Servicio de Neurología, Hospital del Salvador, Santiago, Chile.
Andrés AntiviloDepartamento de Ciencias Neurologicas Oriente, Facultad de Medicina, Universidad de Chile, and Servicio de Neurología, Hospital del Salvador, Santiago, Chile.
Juan VelasquezFacultad de Ciencias Físicas y Matemáticas, Web Intelligence Center, Universidad de Chile, Santiago, Chile.
Mauricio CerdaIntegrative Biology Program, Institute of Biomedical Sciences, and Center for Medical Informatics and Telemedicine, Faculty of Medicine, and Biomedical Neuroscience Institute, Facultad de Medicina, Universidad de Chile, Santiago, Chile.
Gonzalo FaríasDepartment of Neurology North, Faculty of Medicine, University of Chile, Santiago, Chile.
Teresa TorralvaInstitute of Cognitive and Translational Neuroscience (INCYT), Instituto de Neurología Cognitiva Foundation, Favaloro University, Buenos Aires, Argentina.
Agustín IbáñezLatin American Brain Health Institute (BrainLat), Universidad Adolfo Ibáñez, Santiago, Chile.
Mario A ParraSchool of Psychological Sciences and Health, University of Strathclyde, Glasgow, UK.
Sam GilbertInstitute of Cognitive Neuroscience, University College London, London, UK.ORCID 0000-0002-3839-7045
Andrea SlachevskyGeroscience Center for Brain Health and Metabolism (GERO), Santiago, Chile.ORCID 0000-0001-6285-3189
Hospital del Salvador · CLAdolfo Ibáñez University · CLCognition Behaviour Technology · FRComplex Engineering System Institute · CLConsejo Nacional de Investigaciones Científicas y Técnicas · ARFavaloro University · ARHospital Clínico de la Universidad de Chile · CLInstituto de Neurociencia Biomédica · CLNeurosciences Institute · USPontificia Universidad Católica de Chile · CLUniversidad Complutense de Madrid · ESUniversidad del Desarrollo · CLUniversidad del Norte · COUniversity College London · GBUniversity of Strathclyde · GB

Funding

US-South American Initiative for Genetic-Neural-Behavioral Interactions in Human Neurodegenerative ResearchR01AG057234 · NIA · UNIVERSITY OF CALIFORNIA, SAN FRANCISCO · PI Claudia Duran-Aniotz, Agustin M. Ibanez · 2019 to 2026
$6.1M
NIA NIH HHS R01 AG057234
6 · The paper itself

Abstract

Nowadays, there is a broad range of methods for detecting and evaluating executive dysfunction ranging from clinical interview to neuropsychological evaluation. Nevertheless, a critical issue of these assessments is the lack of correspondence of the neuropsychological test's results with real-world functioning. This paper proposes serious games as a new framework to improve the neuropsychological assessment of real-world functioning. We briefly discuss the contribution and limitations of current methods of evaluation of executive dysfunction (paper-and-pencil tests, naturalistic observation methods, and Information and Communications Technologies) to inform on daily life functioning. Then, we analyze what are the limitations of these methods to predict real-world performance: (1) A lack of appropriate instruments to investigate the complexity of real-world functioning, (2) the vast majority of neuropsychological tests assess well-structured tasks, and (3) measurement of behaviors are based on simplistic data collection and statistical analysis. This work shows how serious games offer an opportunity to develop more efficient tools to detect executive dysfunction in everyday life contexts. Serious games provide meaningful narrative stories and virtual or real environments that immerse the user in natural and social environments with social interactions. In those highly interactive game environments, the player needs to adapt his/her behavioral performance to novel and ill-structured tasks which are suited for collecting user interaction evidence. Serious games offer a novel opportunity to develop better tools to improve diagnosis of the executive dysfunction in everyday life contexts. However, more research is still needed to implement serious games in everyday clinical practice.

Indexed as

Cognitive DysfunctionExecutive FunctionNeuropsychological TestsVideo GamesHumansEcological validityexecutive functionInformation and Communications Technologiesneuropsychological assessmentreal-world functioningserious game

Identifiers

PMID36827177
PMCPMC11177293
OpenAlexW4321748663

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.