ArticleEuropean child & adolescent psychiatry2024
Leisure time activities in adolescents predict problematic technology use.
Article in European child & adolescent psychiatry, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
8 citing papers in PubMed, 16 citations in OpenAlex.
- Digital toxicity in early childhood: A mixed-methods study on the nexus of problematic technology use and behavioral health risks.Irish journal of medical science · 2026Article
- Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study.JMIR serious games · 2026Article
- Validation and Reliability of the Spanish Internet Addiction Test-7 (IAT-7) for Adolescents.European journal of investigation in health, psychology and education · 2026Article
- Recurrence of internet gaming disorder in Korean adolescents: a 24-month follow-up study.European child & adolescent psychiatry · 2025Article
- How Is the Digital Age Shaping Young Minds? A Rapid Systematic Review of Executive Functions in Children and Adolescents with Exposure to ICT.Children (Basel, Switzerland) · 2025Review
- Late Bedtime from the Perspective of Adolescents: A Qualitative Study.Nature and science of sleep · 2024Article
- Making leisure time meaningful for adolescents: an interview study from Sweden.International journal of qualitative studies on health and well-being · 2023Article
- Potential connection between positive frustration in family leisure time and the promotion of adolescent autonomy.Frontiers in psychology · 2023Review
Corrections and comments
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Authors and funding
3 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The problematic use of technology of children and adolescents is becoming a growing problem. Research has shown that excessive technology use predicts a variety of psychological and physical health problems. The aim of this study was to analyze the role of leisure time activities (structured and unstructured) in adolescents as a predictor of problematic technology use. Participants were 7723 adolescents, of which 55% were girls, from four Spanish-speaking countries (Chile, Spain, Mexico, and Peru) between the ages of 13 and 18 years. The evaluation instrument applied was the YOURLIFE project self-report questionnaire. Two executive functions were measured: goal setting and inhibitory control. Using structural equation modeling, findings indicated that structured leisure time activities predicted less PTU, whereas unstructured activities predicted more PTU, MLχ
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.