Evidence map›Paper›PMID 36772696›Full record

ArticleSensors (Basel, Switzerland)2023

EEG Parameter Selection Reflecting the Characteristics of Internet Gaming Disorder While Playing League of Legends.

Jung-Yong Kim, Dong-Joon Kim, Sung-Kyun Im, Hea-Sol Kim, Ji-Soo Park

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Jung-Yong KimDepartment of HCI, Hanyang University ERICA, Ansan-si 15588, Republic of Korea.ORCID 0000-0003-4186-5978
Dong-Joon KimDepartment of Industrial and Management Engineering, Hanyang University ERICA, Ansan-si 15588, Republic of Korea.
Sung-Kyun ImDepartment of Industrial and Management Engineering, Hanyang University ERICA, Ansan-si 15588, Republic of Korea.ORCID 0000-0002-7517-4094
Hea-Sol KimDepartment of HCI, Hanyang University ERICA, Ansan-si 15588, Republic of Korea.
Ji-Soo ParkDepartment of Industrial Engineering, Hanyang University, Seoul 04763, Republic of Korea.ORCID 0000-0003-4408-6259

Funding

National Research Foundation of Korea NRF-2018R1D1A1B07050786The Institute of Information & communications Technology Planning & Evaluation (IITP) No.RS-2022-00155885The Institute of Information & Communications Technology Planning & Evaluation (IITP) No. 2020-0-01343
6 · The paper itself

Abstract

Game playing is an accessible leisure activity. Recently, the World Health Organization officially included gaming disorder in the ICD-11, and studies using several bio-signals were conducted to quantitatively determine this. However, most EEG studies regarding internet gaming disorder (IGD) were conducted in the resting state, and the outcomes appeared to be too inconsistent to identify a general trend. Therefore, this study aimed to use a series of statistical processes with all the existing EEG parameters until the most effective ones to identify the difference between IGD subjects IGD and healthy subjects was determined. Thirty subjects were grouped into IGD (n = 15) and healthy (n = 15) subjects by using the Young's internet addition test (IAT) and the compulsive internet use scale (CIUS). EEG data for 16 channels were collected while the subjects played League of Legends. For the exhaustive search of parameters, 240 parameters were tested in terms of t-test, factor analysis, Pearson correlation, and finally logistic regression analysis. After a series of statistical processes, the parameters from Alpha, sensory motor rhythm (SMR), and MidBeta ranging from the Fp1, C3, C4, and O1 channels were found to be best indicators of IGD symptoms. The accuracy of diagnosis was computed as 63.5-73.1% before cross-validation. The most interesting finding of the study was the dynamics of EEG relative power in the 10-20 Hz band. This EEG crossing phenomenon between IGD and healthy subjects may explain why previous research showed inconsistent outcomes. The outcome of this study could be the referential guide for further investigation to quantitatively assess IGD symptoms.

Indexed as

Behavior, AddictiveVideo GamesElectroencephalographyFactor Analysis, StatisticalHumansInternetInternet Addiction Disordercrossing phenomenonEEG parameterin gameinternet gaming disorderkey brain regionstatistical process

Identifiers

PMID36772696
PMCPMC9919677

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.