ArticleInternational journal of environmental research and public health2023
Acute Effects of Exergaming on Students' Executive Functions and Situational Interest in Elementary Physical Education.
Article in International journal of environmental research and public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 2 of them syntheses that pooled it.
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Who cites it
9 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis.Scientific reports · 2024Pooled it
- Effects of cognitively engaging physical activity interventions on executive function in children and adolescents: a systematic review and meta-analysis.Frontiers in psychology · 2024Pooled it
- Beyond aerobic intensity: Comparing the effects of cognitively engaging gross-motor coordination training and aerobic exercise on working memory and selective attention in school-age children: A randomized controlled trial.BMC sports science, medicine & rehabilitation · 2026Article
- Acute Cognitive Effects of Brief Physical Activity Breaks After Lecture-Based Academic Activity in Undergraduate University Students: A Randomized Crossover Study.Healthcare (Basel, Switzerland) · 2026Article
- The Effects of Dance-Based Exergaming on Mental Rotation, General Motor Coordination, and Math Achievement in Adolescent Students: Nonrandomized Controlled Pilot Study.JMIR serious games · 2026Article
- Effects of Exergames on Motor Skills, Psychological Well-Being, and Cognitive Abilities in Schoolchildren and Adolescents: Scoping Review.JMIR pediatrics and parenting · 2025Article
- Healthy Lifestyle Related to Executive Functions in Chilean University Students: A Pilot Study.Healthcare (Basel, Switzerland) · 2024Article
- Executive functions scale for university students: UEF-1.Frontiers in psychology · 2023Article
- Exergaming and education: a relational model for games selection and evaluation.Frontiers in psychology · 2023Review
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4 authors.
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Abstract
Two studies were conducted to examine the acute effects of exergaming on students' executive functions and to explore their situational interest regarding these games in elementary physical education. The first study involved a two-group, repeated measures, cross-over quasi-experimental design. Participants were 74 (36 boys) fourth- and fifth-grade students who were assigned to the experimental (38 students) and the waiting list control (36 students) group. The single physical education session with exergames was first implemented with the initial experimental group and after the post-test, the waiting list control group received the intervention. In the second study, a pre-test post-test, within-subjects design was involved with the experimental group students (48 fourth- and fifth-grade students, 27 boys) who participated in a booster single physical education session with exergames two months after their involvement in a four-week intervention with cognitively challenging physical activity games. Both studies involved pre- and post-intervention measures for executive functions using the design fluency test and a post-test measure for situational interest. During the acute session, students had to follow the movements of an on-screen dancing character in time to a chosen song of the Just Dance 2015 exergame. The results of the first study showed that experimental group students improved significantly from pre- to post-test their scores in design fluency and in cognitive flexibility and in the total score of the design fluency test and their improvements were higher compared to the waiting list control group. The waiting list control group students, after receiving the acute session with exergames, significantly improved their scores in design fluency, inhibition, and cognitive flexibility and in the total score of the design fluency test compared to their pre-intervention scores. Moreover, the second study showed that students' total score in the design fluency test improved significantly from pre- to post-intervention. In both studies, students reported generally high scores in all subscales of the situational interest questionnaire. These results suggested that an acute exergame-based physical education session attracted students' interest and positively triggered their executive functions.
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