ArticleFrontiers in public health2023
Compensatory beliefs in the internet gratification behavior: A study of game-based assessment.
Article in Frontiers in public health, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Experiences of internet addiction among junior college students in Taiwan: a qualitative descriptive phenomenological study.BMJ open · 2026Article
- From virtual attachments to real-world fertility desires: emotional pathways in game character attachment and parasocial relationships.Frontiers in psychology · 2026Article
- The impact of childhood emotional maltreatment on adolescent insomnia: a chained mediation model.BMC psychology · 2025Article
- The relationship between physical activity and Internet addiction among Chinese adolescents: exploring latent profile analysis and multi-level mediating mechanisms.Frontiers in psychology · 2025Article
- How parental mediation affects adolescents' problematic smartphone use: the chain mediating role of basic psychological needs and positive outcome expectations.Frontiers in psychology · 2025Article
- Development and Validation of the Compensatory Belief Scale for the Internet Instant Gratification Behavior.Heliyon · 2024Article
- Development and validation of Chinese compensatory health beliefs scale.Frontiers in public health · 2024Article
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Abstract
Internet gratification behaviors (IGB) may lead to sub-optimal performance in schools and workplace as well as mental health problems such as Internet addiction. The present research examines this phenomenon, focusing on the compensatory belief (CB)-a belief that the negative impact of a certain behavior can be compensated or neutralized by another positive behavior-as a potential psychological mechanism for IGB. An interactive-narrative-style game-based assessment was designed and responses from a random-sampled population of 1,298 participants including college students and organizational employees were collected online. It was found that around 40% of college students and organizational employees would activate some kind of compensatory beliefs when facing with the internet temptation. Those who failed to perform compensatory behaviors afterwards were more likely to regret than those who were able to perform them, which was consistent with the prediction of the CB theory. This study expands the applicability of the CB theory to the field of internet addiction, enriches the understanding of the psychological mechanisms of internet addiction, and suggests that the interactive-narrative-style game-based assessment may be a practical method to study the CB.
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