Evidence map›Paper›PMID 36724007›Full record

ArticleJMIR pediatrics and parenting2023

Gamification to Support Adherence to a Therapeutic Ambylopia Treatment for Children: Retrospective Study Using a Focal Ambient Visual Acuity Stimulation Game.

Catheline Bocqué, Jingyun Wang, Annekatrin Rickmann, Henrike Julich-Haertel, Uwe Kaempf, Kai Januschowski

Open access · goldAbstract read
In one paragraph

Article in JMIR pediatrics and parenting, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed
0.8field-weighted citation impact, top 29% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 5 citations in OpenAlex.

  1. Review
  2. Article
  3. Article
  4. Article
  5. Article
  6. Childhood amblyopia in a tertiary eye care center in western India.International journal of ophthalmology · 2025
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 2 countries.

Catheline Bocqué *Klaus Heimann Eye Research Institute, Sulzbach, Germany.ORCID https://orcid.org/0000-0002-6376-1689
Jingyun Wang *State University of New York College of Optometry, New York, NY, United States.ORCID https://orcid.org/0000-0002-9073-2349
Annekatrin Rickmann *Klaus Heimann Eye Research Institute, Sulzbach, Germany.ORCID https://orcid.org/0000-0003-1651-5714
Henrike Julich-Haertel *Klaus Heimann Eye Research Institute, Sulzbach, Germany.ORCID https://orcid.org/0000-0003-3554-4641
Uwe Kaempf *Caterna Vision GmbH, Potsdam, Germany.ORCID https://orcid.org/0000-0003-2473-217X
Kai Januschowski *Centre for Ophthalmology, University Eye Hospital, Eberhard-Karls-University, Tuebingen, Germany.ORCID https://orcid.org/0000-0001-7061-5930
STZ eyetrial · DESUNY College of Optometry · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe gold standard treatment for amblyopia is patching the better eye. Improvement of visual acuity in the amblyopic eye is significantly impacted by the adherence to the patching therapy. It is known that the overall adherence is rather low.

objectiveThis retrospective study evaluated whether an updated version of attention-binding digital therapeutic games based on the principle of focal ambient visual acuity stimulation (FAVAS) would result in improved patient adherence in 4- to 16-year-old patients with amblyopia associated with anisometropia or strabismus.

methodsWe analyzed electronically pseudonymized recorded data from patients treated with occlusion therapy and FAVAS therapeutic games. One group used an older version (2015) and the other group used a newer version (2020) that provided more attractive therapeutic games with tablet computer functionality. Objective adherence was calculated by comparing the number of minutes using the therapeutic games as monitored in the automatized logbook versus the prescribed number of minutes for using the games.

resultsChildren in group 2015 (n=138) spent on average 2009.3 (SD 1372.1; range 36-5556) minutes using FAVAS; children in group 2020 (n=129) spent on average 2651.2 (SD 1557.1; range 38-5672) minutes using the newer version. Group 2020 spent on average 641.9 more minutes on FAVAS than group 2015 (t

conclusionsFAVAS 2020, with improved gamification aspect as well as tablet computer functionality, increased adherence significantly compared to the earlier version of FAVAS 2015, indicating that FAVAS 2020 could be an effective approach to support adherence to amblyopia treatment.

trial registrationGerman Clinical Trials Register (DRKS) DRKS00017633; https://drks.de/search/de/trial/DRKS00017633.

Indexed as

adherenceamblyopiachildrencomplianceFAVASocclusionpatchingtherapeutic game

Identifiers

PMID36724007
PMCPMC9932874
OpenAlexW4286730373

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.