ArticleFrontiers in psychology2022
How does interactive virtual reality enhance learning outcomes
Article in Frontiers in psychology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06361706 (Desenvolupament i Avaluació de l'Experiència en Realitat Virtual en la Prova Pilot Per a Pacients Amb Dolor Crònic i Sensibilització Central Als Centres d'Atenció Primària de Badalona Serveis Assistencials), which is not on this map. Cited by 9 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Desenvolupament i Avaluació de l'Experiència en Realitat Virtual en la Prova Pilot Per a Pacients Amb Dolor Crònic i Sensibilització Central Als Centres d'Atenció Primària de Badalona Serveis Assistencials
Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Use of artificial intelligence-enhanced virtual patients in educational approaches to medical interview training: a systematic review.BMC medical education · 2026Pooled it
- Predictors of intellectual development in outdoor sports education mediated by student satisfaction and moderated by prior outdoor experience.Scientific reports · 2026Article
- Digital art as a novel medium for health communication: enabling interactive interventions and reconstructing health experiences in public health.Frontiers in public health · 2026Article
- From Conventional OSCE to Virtual Reality-Enhanced OSCE: A Narrative Review of Promise and Pitfalls in Medical Education.Advances in medical education and practice · 2026Review
- Navigating challenges in medical english learning: leveraging technology and gamification for interactive education - a qualitative study.BMC medical education · 2025Article
- From "teaching by word and deed" to "intelligent mentorship": ethical reconsiderations of AI-enabled medical education - lessons from China.Frontiers in medicine · 2025Review
- Enhancing emotion recognition in virtual reality: a multimodal dataset and a temporal emotion detector.Frontiers in psychology · 2025Article
- Exploring perceived learning effectiveness in virtual reality health communication through the lens of construal level theory.BMC public health · 2024Article
- Immediate Impact of an 8-Week Virtual Reality Educational Program on Burnout and Work Engagement Among Health Care Professionals: Pre-Post Pilot Study.JMIR XR and spatial computing · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Interest in interactive virtual reality (IVR) is increasing due to its potential for embodied learning and group-led teaching. However, few studies have investigated the internal mechanism by which IVR technology features and learning experiences affect learning outcomes in terms of psychological and emotional value. Based on media technology models and the control value theory of achievement emotions (CVTAE), this study uses structural equation modeling (SEM) to investigate the correlations among the internal elements of IVR technology features, learning experiences, and learning outcomes. It also emphasizes the role played by emotional experience in this context. Methods: The sample referenced by this study consisted of 480 college students (193 males) who were simultaneously engaged in guided inquiry and learning in an IVR-based COVID-19 pandemic science museum in groups of 10. Results: The findings suggest that presence and perceived enjoyment have a key mediating effect on the relationship between virtual reality (VR) features and perceived learning outcomes in an IVR-based learning simulation. In addition, the results indicate that presence is more strongly correlated with perceived learning effects, while enjoyment is more strongly correlated with learning satisfaction. Discussion: These findings provide intellectual support and theoretical backing for VR-based instructional design and environmental development. Moreover, this study has practical value with regard to the future large-scale application of IVR to experiential teaching, group-led teaching, and the promotion of the digital transformation and intelligence upgrading in education.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.