Evidence map›Paper›PMID 36684856›Full record

ArticleFrontiers in public health2022

Subjective attitudes moderate the social connectedness in esports gaming during COVID-19 pandemic: A cross-sectional study.

Dan Shan, Jilai Xu, Tongyu Liu, Yanyi Zhang, Ziyun Dai, Yuandian Zheng, Chang Liu, Yuanning Wei, Zhihao Dai

Abstract read
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Article in Frontiers in public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

9 authors.

Dan ShanDepartment of Biobehavioral Sciences, Teachers College, Columbia University, New York, NY, United States.
Jilai XuSchool of Medicine, Juntendo University, Tokyo, Japan.
Tongyu LiuLGD Gaming, Hangzhou, China.
Yanyi ZhangFaculty of Medicine and Health, The University of Sydney, Camperdown, NSW, Australia.
Ziyun DaiMinhang Crosspoint Academy at Shanghai Wenqi Middle School, Shanghai, China.
Yuandian ZhengDepartment of Biobehavioral Sciences, Teachers College, Columbia University, New York, NY, United States.
Chang LiuSchool of Clinical Medicine, University of Cambridge, Addenbrooke's Hospital, Cambridge, United Kingdom.
Yuanning WeiCollege of Engineering, Cornell University, Ithaca, NY, United States.
Zhihao DaiSchool of Medicine, Royal College of Surgeons Ireland, University of Medicine and Health Sciences, Dublin, Ireland.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Electronic sports (esports) has become a practical intervention for young people craving social connections since the COVID-19 pandemic. Past studies have shown an equivocal role of esports participation in boosting social ties or social connectedness. It is unclear if their relationship is affected by subjective attitudes of gamers. Moreover, the present COVID-19 pandemic may further modify this relationship to a greater extent. Objective: This study primarily aimed to investigate the moderating effect of participants' subjective attitudes toward esports gaming on the relationship between in-game interaction during esports participation and participants' anticipated social connectedness among Chinese young adults during the COVID-19 lockdown periods in China. Methods: We conducted a nationwide online questionnaire survey through the Credamo platform among 550 Chinese young adults in the present study. The Social Connectedness Scale-Revised was used to assess participants' social connectedness levels. Results: Four hundred and fifty-three participants were included in the final analysis. The effective response rate was 82.4%. Our results showed that the esports participation measured by in-game communication frequency among participants, as an independent factor, was negatively associated with participants' social connectedness scores (β = -0.13, Conclusion: Our primary finding revealed that a positive mindset in esports gaming is indispensable in boosting social connectedness. Overall, our study provided supporting evidence for the benefits of esports on individuals' social connectedness. In future circumstances similar to the COVID-19 era, playing esports games is strongly encouraged in an attempt to maintain social connections and relieve psychological stress. In the meantime, we believe that having a positive esports experience, often associated with a positive mindset during gaming, can better promote social connectedness. Nevertheless, the amount of time spent on gaming per day should be of great concern, as esports games can be addictive, especially for teenagers and college students.

Indexed as

COVID-19Video GamesAdolescentAttitudeCommunicable Disease ControlCross-Sectional StudiesHumansPandemicsYoung Adultattitudecommunication frequencyCOVID-19online gamepublic mental healthsocial connection

Identifiers

PMID36684856
PMCPMC9845587

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.