ArticleSensors (Basel, Switzerland)2023
Deep Instance Segmentation and Visual Servoing to Play Jenga with a Cost-Effective Robotic System.
Article in Sensors (Basel, Switzerland), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed, 3 citations in OpenAlex.
- Collapse and collision aware grasping for cluttered shelf picking.Frontiers in robotics and AI · 2026Article
- Editorial for the Special Issue Recognition Robotics.Sensors (Basel, Switzerland) · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The game of Jenga is a benchmark used for developing innovative manipulation solutions for complex tasks. Indeed, it encourages the study of novel robotics methods to successfully extract blocks from a tower. A Jenga game involves many traits of complex industrial and surgical manipulation tasks, requiring a multi-step strategy, the combination of visual and tactile data, and the highly precise motion of a robotic arm to perform a single block extraction. In this work, we propose a novel, cost-effective architecture for playing Jenga with e.Do, a 6DOF anthropomorphic manipulator manufactured by Comau, a standard depth camera, and an inexpensive monodirectional force sensor. Our solution focuses on a visual-based control strategy to accurately align the end-effector with the desired block, enabling block extraction by pushing. To this aim, we trained an instance segmentation deep learning model on a synthetic custom dataset to segment each piece of the Jenga tower, allowing for visual tracking of the desired block's pose during the motion of the manipulator. We integrated the visual-based strategy with a 1D force sensor to detect whether the block could be safely removed by identifying a force threshold value. Our experimentation shows that our low-cost solution allows e.DO to precisely reach removable blocks and perform up to 14 consecutive extractions in a row.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.