Evidence map›Paper›PMID 36672060›Full record

ArticleBrain sciences2022

Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study.

Zhilan Liu, Zhijie He, Jing Yuan, Hua Lin, Conghui Fu, Yan Zhang, Nian Wang, Guo Li, Jing Bu, Mei Chen and 1 more

Open access · goldAbstract read
In one paragraph

Article in Brain sciences, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 37 papers, 8 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
37citing papers in PubMed, 8 pooled it
6.0field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

37 citing papers in PubMed, 8 syntheses or guidelines pooled it, 61 citations in OpenAlex.

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  4. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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  15. Machine-learning methods for epilepsy diagnosis and therapeutic prevention: advances, setbacks, and opportunities.Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 1 institution in 1 country.

Zhilan LiuDepartment of Rehabilitation Medicine, Huashan Hospital, Fudan University, Shanghai 200040, China.ORCID 0000-0002-9272-8060
Zhijie HeDepartment of Rehabilitation Medicine, Huashan Hospital, Fudan University, Shanghai 200040, China.ORCID 0000-0002-3237-4539
Jing YuanDepartment of Geriatric Rehabilitation Medicine, Shanghai Fourth Rehabilitation Hospital, Shanghai 200040, China.
Hua LinDepartment of Geriatric Rehabilitation Medicine, Shanghai Fourth Rehabilitation Hospital, Shanghai 200040, China.
Conghui FuShanghai Jinshan Zhongren Aged Care Hospital, Shanghai 201501, China.
Yan ZhangNational Clinical Research Center for Aging and Medicine, Huashan Hospital, Fudan University, Shanghai 200040, China.
Nian WangDepartment of Geriatric Rehabilitation Medicine, Shanghai Fourth Rehabilitation Hospital, Shanghai 200040, China.
Guo LiDepartment of Geriatric Rehabilitation Medicine, Shanghai Fourth Rehabilitation Hospital, Shanghai 200040, China.
Jing BuDepartment of Geriatric Rehabilitation Medicine, Shanghai Fourth Rehabilitation Hospital, Shanghai 200040, China.
Mei ChenShanghai Jinshan Zhongren Aged Care Hospital, Shanghai 201501, China.
Jie JiaDepartment of Rehabilitation Medicine, Huashan Hospital, Fudan University, Shanghai 200040, China.
Fudan University · CN

Funding

Medical Research Program of Shanghai Jing 'an District Science 2021QN06Shanghai Jing 'an District Health System Key Discipline Construction 2021ZB02Shanghai Jing 'an District Science and Technology Commission and Shanghai Jing 'an District Health Commission 2022MS15the National Key Research and Development Program Project of China 2018YFC2002300 and 2018YFC2002301the National Natural Integration Project 91948302the National Natural Science Foundation of China 82021002The Shanghai Science and Technology Innovation Action Plan 22YF1404200
6 · The paper itself

Abstract

Background: The society is aging in China, and the cognitive level of elderly post-stroke patients gradually declines. Face-to-face cognitive functional training is no longer sufficient. Immersive virtual reality (IVR) is a promising rehabilitation training device. In this study, we developed an IVR-based puzzle game to explore its effectiveness, feasibility, and safety in elderly stroke patients with cognitive dysfunction. Methods: A total of 30 patients with mild post-stroke cognitive impairment after stroke were randomly assigned to a control or IVR group. Patients in both groups received routine rehabilitation therapy. Patients in the control group received traditional cognitive training, and those in the IVR group received IVR-based puzzle game therapy. Before and after treatment, Montreal cognitive assessment (MOCA), trail-making test-A (TMT-A), digit symbol substitution test (DSST), digital span test (DST), verbal fluency test (VFT), and modified Barthel index (MBI) were evaluated in both groups. In addition, the IVR group was administered a self-report questionnaire to obtain feedback on user experience. Results: There was no significant difference in the baseline data between the two groups. After six weeks of treatment, the cognitive assessment scores were improved in both groups. Moreover, the IVR group showed more improvements than the control group in the DSST (Z = 2.203, p = 0.028 < 0.05, η2 = 0.16); MOCA (T = 1.186, p = 0.246 > 0.05, d = 0.44), TMT-A (T = 1.791, p = 0.084 > 0.05, d = 0.65), MBI (T = 0.783, p = 0.44 > 0.05, d = 0.28), FDST (Z = 0.78, p = 0.435 > 0.05, η2 = 0.02), BDST (Z = 0.347, p = 0.728 > 0.05, η2 = 0.004), and VFT(Z = 1.087, p = 0.277 > 0.05, η2 = 0.039) did not significantly improve. The significant difference in DSST represents an improvement in executive function and visual−spatial cognitive characteristics. The other assessment scores did not show such features. Therefore, we did not observe significant differences through this measure. According to the results of the self-report questionnaire, most of the patients were satisfied with the equipment stability and training content. Several individuals reported mild adverse reactions. Conclusions: This pilot study suggests that IVR-based puzzle games are a promising approach to improve post-stroke cognitive function, especially executive cognitive function, and visual−spatial attention in older adults.

Indexed as

agingimmersive virtual realitypost-stroke cognitive impairmentstroke

Identifiers

PMID36672060
PMCPMC9856594
OpenAlexW4313472192

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.