Evidence map›Paper›PMID 36670637›Full record

ReviewChildren (Basel, Switzerland)2022

Internet and Video Games: Causes of Behavioral Disorders in Children and Teenagers.

Virginia Lérida-Ayala, José Manuel Aguilar-Parra, Rocío Collado-Soler, Marina Alférez-Pastor, Juan Miguel Fernández-Campoy, Antonio Luque-de la Rosa

Abstract readReview
In one paragraph

Review in Children (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Digital Devices Use and Sleep in Adolescents: An Umbrella Review.International journal of environmental research and public health · 2025
    Pooled it
  2. Article
  3. Internet Gaming Disorder and Nonmedical Prescription Drug Use: The Moderating Role of Student Status.International journal of environmental research and public health · 2026
    Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Virginia Lérida-AyalaDepartment of Psychology, University of Almería, 04120 Almería, Spain.
José Manuel Aguilar-ParraDepartment of Psychology, University of Almería, 04120 Almería, Spain.ORCID 0000-0002-6703-0680
Rocío Collado-SolerDepartment of Psychology, University of Almería, 04120 Almería, Spain.ORCID 0000-0001-9435-777X
Marina Alférez-PastorDepartment of Psychology, University of Almería, 04120 Almería, Spain.
Juan Miguel Fernández-CampoyDepartment of Psychology, University of Almería, 04120 Almería, Spain.ORCID 0000-0002-5119-199X
Antonio Luque-de la RosaDepartment of Psychology, University of Almería, 04120 Almería, Spain.ORCID 0000-0001-7981-029X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Even though video games have been present among children for many years, children are using them more continuously and in an abusive and indiscriminate way nowadays because of the "technological boom". It is affecting the behavior of children and adolescents. This is the reason why we are carrying out this systematic review. The main objective of this article is to investigate literature that directly connects the continuous and undifferentiated use of video games with the emergence of behavioral disorders in children and young people. The PRISMA statement was followed in the process of this article. We used SCOPUS, Web of Science and PubMed as databases, moreover, we searched studies with a scoping review. The results indisputably supported six out of seven of our hypotheses. We find that the excessive use of video games causes addiction to technology, aggressive behaviors, sleep disorders, and poor school performance. In addition, it hinders social relationships and the development of emotional intelligence. To conclude, it is necessary to correctly use video games in particular, and technologies in general, adapting their content to children's age, as well as the amount of time that they dedicate to use them.

Indexed as

addictionbehavioral disorderssleep disorderstechnologyvideo games

Identifiers

PMID36670637
PMCPMC9856521

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.