ArticleMedEdPORTAL : the journal of teaching and learning resources2022
Candy Gland: A Diabetes Board Game for Medical Students.
Article in MedEdPORTAL : the journal of teaching and learning resources, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
16 citing papers in PubMed, 21 citations in OpenAlex.
- Round34: Attending-Moderated Tabletop Gameplay to Enhance Resident Team Dynamics During Inpatient Rounds.Journal of graduate medical education · 2026Trial
- The effect of game-based education on adherence to treatment and anxiety level in type 2 diabetics started on insulin therapy.PloS one · 2026Trial
- Diabe-teach: a randomized controlled trial of a gamified approach to enhance medical undergraduates' knowledge and comprehension of diabetes mellitus.BMC medical education · 2025Trial
- Active learning in diabetes education for health professions students: a narrative synthesis of effectiveness and implementation considerations.Medical education online · 2026Review
- RheumQuest: A Gamified Approach to Musculoskeletal Education.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- From Pieces to Processes: Teaching Health Care Process Optimization and Quality Improvement Through a Building Brick Simulation.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- Rheum4Games: A Game-Based Board Review to Enhance Confidence and Knowledge in Rheumatology for Internal Medicine Residents.MedEdPORTAL : the journal of teaching and learning resources · 2026Article
- Gamification in Enzymology with CARBGAME (CARd and Board GAmes in Medical Education).Methods in molecular biology (Clifton, N.J.) · 2026Article
- Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study.JMIR medical education · 2025Article
- Print, Play, and Learn: Cataloging Card and Board Games for Medical Education From 1980 to 2025.Cureus · 2025Article
- Pulmonopoly: A Game-Based Approach to Teach and Reinforce Basic Concepts of Pulmonary Medicine to Medical Students.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- BINGO! Elevating Medical Physiology Tutorials Through Gamification.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- The Immunology Game: A Board Game to Enhance Medical Immunology Education.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- Pathogen Pursuit: A Gamified Format to Learn Infectious Diseases and Antimicrobial Stewardship for Medical Residents.MedEdPORTAL : the journal of teaching and learning resources · 2025Article
- TaskMaster: The Subintern Adventure Game-Game-Based Learning for Medical Subintern Task Prioritization.MedEdPORTAL : the journal of teaching and learning resources · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Diabetes mellitus can be a challenging topic for medical students. Educational games can engage students, encourage collaboration and peer teaching, and support friendly competition. To enhance student training on diabetes diagnosis and management, we developed a flashcard-style board game to review these concepts and provide a formative assessment. Methods: In this 50-minute session, 102 second-year medical students used a game board and playing cards to compete in small groups. To play, teams took turns answering flashcard-style playing cards and moved forward on the board with correct answers. The first team to reach the end of the board won. Students completed a survey about their confidence in the topic and a multiple-choice test before and after the session to measure the effectiveness of this intervention. Results: Medical knowledge scores improved from 7.3 before the intervention to 8.0 after (10-point scale, Discussion: This educational game effectively improved student knowledge and confidence in diabetes diagnosis, pharmacology, and management in an engaging, unique session. The intervention would be easy for other institutions to implement.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.