Evidence map›Paper›PMID 36645707›Full record

ArticleJMIR serious games2023

A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy.

Jessica Bond, Alexandra Kenny, Vanessa Pinfold, Lisa Couperthwaite, gameChange Lived Experience Advisory Panel, Thomas Kabir, Michael Larkin, Ariane Beckley, Laina Rosebrock, Sinéad Lambe and 3 more

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed
3.9field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 22 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors at 3 institutions in 1 country.

Jessica BondMcPin Foundation, London, United Kingdom.ORCID 0000-0002-0685-3317
Alexandra KennyMcPin Foundation, London, United Kingdom.ORCID 0000-0002-0162-9009
Vanessa PinfoldMcPin Foundation, London, United Kingdom.ORCID 0000-0003-3007-8805
Lisa CouperthwaiteMcPin Foundation, London, United Kingdom.ORCID 0000-0001-5200-0270
gameChange Lived Experience Advisory Panel *McPin Foundation, London, United Kingdom.
Thomas KabirMcPin Foundation, London, United Kingdom.ORCID 0000-0001-8908-0964
Michael LarkinSchool of Psychology, Aston University, Birmingham, United Kingdom.ORCID 0000-0003-3304-7000
Ariane BeckleyDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID 0000-0001-6026-9616
Laina RosebrockDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID 0000-0002-4583-8435
Sinéad LambeDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID 0000-0001-9543-8109
Daniel FreemanDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID 0000-0002-2541-2197
Felicity WaiteDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID 0000-0002-2749-1386
Dan RobothamMcPin Foundation, London, United Kingdom.ORCID 0000-0003-2968-2415
McPin Foundation · GBNational Health Service · GBAston University · GB

Funding

Wellcome Trust
6 · The paper itself

Abstract

backgroundAutomated virtual reality (VR) therapy has the potential to substantially increase access to evidence-based psychological treatments. The results of a multicenter randomized controlled trial showed that gameChange VR cognitive therapy reduces the agoraphobic avoidance of people diagnosed with psychosis, especially for those with severe avoidance.

objectiveWe set out to use a peer research approach to explore participants' experiences with gameChange VR therapy. This in-depth experiential exploration of user experience may inform the implementation in clinical services and future VR therapy development.

methodsPeer-led semistructured remote interviews were conducted with 20 people with a diagnosis of psychosis who had received gameChange as part of the clinical trial (ISRCTN17308399). Data were analyzed using interpretative phenomenological analysis and template analyses. A multiperspectival approach was taken to explore subgroups. Credibility checks were conducted with the study Lived Experience Advisory Panel.

resultsParticipants reported the substantial impact of anxious avoidance on their lives before the VR intervention, leaving some of them housebound and isolated. Those who were struggling the most with agoraphobic avoidance expressed the most appreciation for, and gains from, the gameChange therapy. The VR scenarios provided "a place to practise." Immersion within the VR scenarios triggered anxiety, yet participants were able to observe this and respond in different ways than usual. The "security of knowing the VR scenarios are not real" created a safe place to learn about fears. The "balance of safety and anxiety" could be calibrated to the individual. The new learning made in VR was "taken into the real world" through practice and distilling key messages with support from the delivery staff member.

conclusionsAutomated VR can provide a therapeutic simulation that allows people diagnosed with psychosis to learn and embed new ways of responding to the situations that challenge them. An important process in anxiety reduction is enabling the presentation of stimuli that induce the original anxious fears yet allow for learning of safety. In gameChange, the interaction of anxiety and safety could be calibrated to provide a safe place to learn about fears and build confidence. This navigation of therapeutic learning can be successfully managed by patients themselves in an automated therapy, with staff support, that provides users with personalized control. The clinical improvements for people with severe anxious avoidance, the positive experience of VR, and the maintenance of a sense of control are likely to facilitate implementation.

Indexed as

anxietyautomatedcognitive therapyimplementationinterpretative phenomenological analysisIPAlived experiencepeer researchpsychosisqualitative methodsvirtual realityVR

Identifiers

PMID36645707
PMCPMC9947847
OpenAlexW4316661531

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.