Evidence map›Paper›PMID 36645698›Full record

ArticleJMIR serious games2023

Preference of Virtual Reality Games in Psychological Pressure and Depression Treatment: Discrete Choice Experiment.

Shan Jin, Zijian Tan, Taoran Liu, Sze Ngai Chan, Jie Sheng, Tak-Hap Wong, Jian Huang, Casper J P Zhang, Wai-Kit Ming

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 1 pooled it
1.1field-weighted citation impact, top 21% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 1 synthesis or guideline pooled it, 6 citations in OpenAlex.

  1. Pooled it
  2. Trial
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 6 institutions in 3 countries.

Shan Jin *The Thrust of Computer Media and Art, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China.ORCID https://orcid.org/0000-0001-8676-4033
Zijian Tan *Department of Public Health and Preventive Medicine, School of Medicine, Jinan University, Guangzhou, China.ORCID https://orcid.org/0000-0001-5689-6502
Taoran LiuDepartment of Infectious Diseases and Public Health, Jockey Club College of Veterinary Medicine and Life Sciences, City University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0002-7806-1263
Sze Ngai ChanDepartment of Obstetrics and Gynaecology, First Affiliated Hospital of Jinan University, Guangzhou, China.ORCID https://orcid.org/0000-0001-6008-8620
Jie ShengDepartment of Infectious Diseases and Public Health, Jockey Club College of Veterinary Medicine and Life Sciences, City University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0001-5912-8410
Tak-Hap WongDepartment of Infectious Diseases and Public Health, Jockey Club College of Veterinary Medicine and Life Sciences, City University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0003-4635-785X
Jian HuangDepartment of Epidemiology and Biostatistics, School of Public Health, Imperial College London, London, United Kingdom.ORCID https://orcid.org/0000-0002-3931-5013
Casper J P ZhangSchool of Public Health, The University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0003-1047-0287
Wai-Kit MingDepartment of Infectious Diseases and Public Health, Jockey Club College of Veterinary Medicine and Life Sciences, City University of Hong Kong, Hong Kong, China (Hong Kong).ORCID https://orcid.org/0000-0002-8846-7515
City University of Hong Kong · HKFirst Affiliated Hospital of Jinan University · CNHong Kong University of Science and Technology · HKImperial College London · GBJinan University · CNUniversity of Hong Kong · HK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual reality (VR) can be used to build many different scenes aimed at reducing study-related stress. However, only few academic experiments on university students for preference testing have been performed.

objectiveThis study aims to assess the preference of VR games for stress and depression treatment using a discrete choice experiment (DCE).

methodsA total of 5 different attributes were selected based on the depression therapy parameters and attributes related to VR: (1) treatment modality; (2) therapy duration; (3) perceived remission rate; (4) probability of adverse events; and the (5) monthly cost of adding treatment to a discrete choice experiment. By comparing different attributes and levels, we could draw some conclusions about the depression therapy testing preference for university students; 1 university student was responsible for VR scene development and 1 for participant recruitment.

resultsThe utility value of different attributes for "0% Probability of adverse events" was higher than others (99.22), and the utility value of VR treatment as the most popular treatment method compared with counseling and medicine treatment was 80.95. Three parameter aspects (different treatments for depression) were statistically significant (P<.001), including "0%" and "50%" of "Probability of adverse events" and "¥500" (a currency exchange rate of ¥1 [Chinese yuan]=US $0.15 is applicable) of "The monthly cost of treatment." Most individuals preferred 12 months as the therapy duration, and the odds ratio of "12 months" was 1.095 (95% CI 0.945-1.270) when compared with the reference level (6 months). Meanwhile, the cheapest price (¥500) of depression therapy was the optimum choice for most students.

conclusionsPeople placed great preference on VR technology psychological intervention methods, which indicates that VR may have a potential market in the treatment of psychological problems. However, adverse events and treatment costs need to be considered. This study can be used to guide policies that are relevant to the development of the application of VR technology in the field of psychological pressure and depression treatment.

Indexed as

college studentdepression therapydiscrete choice experimentvirtual reality

Identifiers

PMID36645698
PMCPMC9947866
OpenAlexW4285318723

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.