Evidence map›Paper›PMID 36626195›Full record

ArticleJMIR serious games2023

Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study.

Laurie A Malone, Christen J Mendonca, Sangeetha Mohanraj, Samuel R Misko, Joseph Moore, James Michael Brascome, Mohanraj Thirumalai

Abstract read
In one paragraph

Article in JMIR serious games, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Laurie A MaloneSchool of Health Professions, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0001-9426-6325
Christen J MendoncaSchool of Health Professions, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-9116-2536
Sangeetha MohanrajSchool of Health Professions, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-8567-9571
Samuel R MiskoEngineering and Innovative Technology Development, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0003-4412-8228
Joseph MooreEngineering and Innovative Technology Development, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-6174-3890
James Michael BrascomeEngineering and Innovative Technology Development, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0002-3678-4113
Mohanraj ThirumalaiSchool of Health Professions, The University of Alabama at Birmingham, Birmingham, AL, United States.ORCID https://orcid.org/0000-0001-9768-3829

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundReplacing sedentary behaviors during leisure time with active video gaming has been shown to be an enjoyable option for increasing physical activity. However, most off-the-shelf active video gaming controllers are not accessible or usable for individuals with mobility impairments. To address this requirement, a universal video game controller (called the GAIMplank) was designed and developed.

objectiveThis study aimed to assess the usability of the GAIMplank video game controller for playing PC video games among individuals with mobility impairments. Measures of enjoyment, perceived exertion, and qualitative data on the user experience were also examined.

methodsAdults (aged 18-75 years) with a mobility impairment were recruited to participate in a single testing session in the laboratory. Before testing began, basic demographic information, along with minutes of weekday and weekend physical activity, minutes of weekday and weekend video game play, and video game play experience were collected. The GAIMplank was mapped to operate as a typical joystick controller. Depending on their comfort and functional ability, participants chose to play seated in a chair, standing, or in their own manual wheelchair. Leaning movements of the trunk created corresponding action in the game (ie, lean right to move right). The participants played a total of 5 preselected video games for approximately 5 minutes each. Data were collected to assess the usability of the GAIMplank, along with self-efficacy regarding execution of game play actions, rating of perceived exertion and enjoyment for each game, and overall qualitative feedback.

resultsA total of 21 adults (n=15, 71% men; n=6, 29% women) completed the usability testing, with a mean age of 48.8 (SD 13.8; range 21-73) years. Overall, 38% (8/21) of adults played while standing, 33% (7/21) of adults played while seated in a chair, and 29% (6/21) played in their own manual wheelchair. Scores from the System Usability Scale indicated above average (74.8, SD 14.5) usability, with scores best for those who played seated in a chair, followed by those standing, and then individuals who played seated in their own wheelchairs. Inconsistencies in the responsiveness of the controller and general feedback for minor improvements were documented. Rating of perceived exertion scores ranged from light to moderate intensity, with the highest scores for those who played seated in a chair. Participants rated their experience with playing each game from above average to very enjoyable.

conclusionsThe GAIMplank video game controller was found to be usable and accessible, providing an enjoyable option for light-to-moderate intensity exercise among adults with mobility impairments. Minor issues with inconsistencies in controller responsiveness were also recorded. Following further development and refinement, the next phase will include a pilot exercise intervention using the GAIMplank system.

Indexed as

equipment designexerciseexergamingphysical activityphysical disabilityvideo gamingwheelchair

Identifiers

PMID36626195
PMCPMC9947916

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.