ArticleInternational journal of environmental research and public health2022
Problematic Video Game Use and Mental Health among Spanish Adolescents.
Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Overview of systematic reviews and meta-analyses on problematic video game use and gaming disorder in adolescents and young adults.EClinicalMedicine · 2026Review
- Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study.JMIR formative research · 2026Observational
- Bidirectional associations of problematic social media use and problematic gaming with mental health difficulties and strengths in adolescents: Sex and social support as potential moderators.Journal of research on adolescence : the official journal of the Society for Research on Adolescence · 2025Article
- Burden of gaming disorder among adolescents: A systemic review and meta-analysis.Public health in practice (Oxford, England) · 2025Review
- The Longitudinal Association Between Internet Addiction and Prosocial Behavior Among Chinese Adolescents: Testing a Moderated Mediation Model.Behavioral sciences (Basel, Switzerland) · 2025Article
- Problematic Use of Video Games in Schooled Adolescents: The Role of Passion.Behavioral sciences (Basel, Switzerland) · 2024Article
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4 authors.
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Abstract
Current scientific evidence points to the importance of studying the link between mental health and problematic video game use in adolescents. The aim of this study was to analyse the correlation between gender and stage of adolescence and problematic video game use, as well as to study the correlation between internalizing and externalizing symptomatology, prosocial behaviour and video game use, and the correlation between video gaming and mental health issues in Spanish 12- to 18-year-olds (M = 14.51; SD = 1.57). For this purpose, the Strengths and Difficulties Questionnaire (SDQ) and the Video Game-Related Experiences Questionnaire (VGEQ) were administered to 1448 secondary school students in Extremadura (Spain), of which 50.8% were women and 49.8% men. The results show that (a) males present more problematic video game use, (b) prosocial behaviour negatively correlates with problematic video game use, and (c) mental health issues and problematic video game use correlate in a negative way. However, the stage of adolescence was not seen to have any effect on the problematic video game use. In conclusion, this study points the effects that problematic video game use can have on the mental health of adolescents and the possible protective role that prosocial behaviours can have on the prevention of problematic video game use.
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