ArticleCurrent topics in behavioral neurosciences2023
VR for Studying the Neuroscience of Emotional Responses.
Article in Current topics in behavioral neurosciences, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
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Who cites it
7 citing papers in PubMed.
- Escalating risk-taking is linked to emotional habituation.Communications psychology · 2025Article
- Virtual Meets Reality: A Psychodynamic Perspective on Immersive Technologies.Clinical neuropsychiatry · 2025Article
- Age-related differences in subjective and physiological emotion evoked by immersion in natural and social virtual environments.Scientific reports · 2024Article
- Subjective Affective Responses to Natural Scenes Require Understanding, Not Spatial Frequency Bands.Vision (Basel, Switzerland) · 2024Article
- The presence of fear: How subjective fear, not physiological changes, shapes the experience of presence.Journal of experimental psychology. General · 2024Article
- Current virtual reality-based rehabilitation interventions in neuro-developmental disorders at developmental ages.Frontiers in behavioral neuroscience · 2024Review
- The Role of Serotonin in Fear Learning and Memory: A Systematic Review of Human Studies.Brain sciences · 2023Review
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Authors and funding
7 authors.
Funding
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Abstract
Emotions are frequently considered as the driving force of behavior, and psychopathology is often characterized by aberrant emotional responding. Emotional states are reflected on a cognitive-verbal, physiological-humoral, and motor-behavioral level but to date, human research lacks an experimental protocol for a comprehensive and ecologically valid characterization of such emotional states. Virtual reality (VR) might help to overcome this situation by allowing researchers to study mental processes and behavior in highly controlled but reality-like laboratory settings. In this chapter, we first elucidate the role of presence and immersion as requirements for eliciting emotional states in a virtual environment and discuss different VR methods for emotion induction. We then consider the organization of emotional states on a valence continuum (i.e., from negative to positive) and on this basis discuss the use of VR to study threat processing and avoidance as well as reward processing and approach behavior. Although the potential of VR has not been fully realized in laboratory and clinical settings yet, this technological tool can open up new avenues to better understand the neurobiological mechanisms of emotional responding in healthy and pathological conditions.
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Registered trials
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