Evidence map›Paper›PMID 36512401›Full record

ArticleJMIR serious games2022

Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study.

Madleen Orumaa, Suzanne Campbell, Nathalie C Støer, Philip E Castle, Sagar Sen, Ameli Tropé, Adebola Adedimeji, Mari Nygård

Open access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
1.7field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it, 6 citations in OpenAlex.

  1. Pooled it
  2. Review
  3. Review
  4. Review
  5. Article
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  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 5 institutions in 3 countries.

Madleen OrumaaDepartment of Research, Cancer Registry of Norway, Oslo, Norway.ORCID https://orcid.org/0000-0001-6849-202X
Suzanne CampbellDepartment of Research, Cancer Registry of Norway, Oslo, Norway.ORCID https://orcid.org/0000-0003-0818-9752
Nathalie C StøerDepartment of Research, Cancer Registry of Norway, Oslo, Norway.ORCID https://orcid.org/0000-0001-8994-9332
Philip E CastleDivisions of Cancer Prevention and Cancer Epidemiology and Genetics, National Cancer Institute, Rockville, MD, United States.ORCID https://orcid.org/0000-0002-6408-5985
Sagar SenSINTEF, Oslo, Norway.ORCID https://orcid.org/0000-0002-5784-7355
Ameli TropéSection for Cervical Cancer Screening, Cancer Registry of Norway, Oslo, Norway.ORCID https://orcid.org/0000-0002-8006-5247
Adebola AdedimejiDepartment of Epidemiology and Population Health, Albert Einstein College of Medicine, New York, NY, United States.ORCID https://orcid.org/0000-0002-8012-9124
Mari NygårdDepartment of Research, Cancer Registry of Norway, Oslo, Norway.ORCID https://orcid.org/0000-0002-4100-4855
Cancer Registry of Norway · NOAlbert Einstein College of Medicine · USNational Cancer Institute · USOslo University Hospital · NOSINTEF · NO

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe wide availability of mobile phones has made it easy to disseminate health-related information and make it accessible. With gamification, mobile apps can nudge people to make informed health choices, including attending cervical cancer screening.

objectiveThis matched retrospective cohort study examined the association between exposure to the FightHPV mobile app gamified educational content and having a cervical exam in the following year.

methodsWomen aged 20 to 69 years who signed an electronic consent form after downloading the FightHPV app in 2017 (intervention group) were matched 1:6 with women of the same age and with the same screening history (reference group) in 2015. To estimate the impact of exposure to the FightHPV app, we estimated cumulative incidence and hazard ratios (HRs) with 95% CIs. We used data from the Norwegian Cervical Cancer Screening Program database and Statistics Norway to determine screening participation and outcomes, respectively.

resultsWe matched 3860 women in the control group to 658 women in the intervention group; 6 months after enrollment, 29.6% (195/658) of the women in the intervention group and 15.21% (587/3860) of those in the reference group underwent a cervical exam (P<.01). Women exposed to the FightHPV app were 2 times more likely to attend screening (adjusted HR 2.3, 95% CI 2.0-2.7), during which they were 13 times more likely to be diagnosed with high-grade abnormality (adjusted HR 12.7, 95% CI 5.0-32.5) than the women in the reference group.

conclusionsExposure to the FightHPV app significantly increased cervical cancer screening attendance across the various analyses and improved detection of women with high risk for cervical cancer. For the first time, we demonstrated the effectiveness of gamification combined with mobile technology in cancer prevention by empowering women to make active health-related decisions. Gamification can significantly improve the understanding of complicated scientific concepts behind interventions and increase the acceptance of proposed cancer control measures.

Indexed as

cancer preventioncervical cancer screeningempoweringgamificationhealth literacymobile app

Identifiers

PMID36512401
PMCPMC9795393
OpenAlexW4311499876

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.