Evidence map›Paper›PMID 36482747›Full record

ArticleJMIR formative research2023

Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study.

Mahmoud Rebhi, Mohamed Ben Aissa, Amayra Tannoubi, Mouna Saidane, Noomen Guelmami, Luca Puce, Wen Chen, Nasr Chalghaf, Fairouz Azaiez, Makrem Zghibi and 1 more

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Article in JMIR formative research, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

11 authors.

Mahmoud RebhiDepartment of Human Sciences, Higher Institute of Sport and Physical Education of Sfax, University of Sfax, Sfax, Tunisia.ORCID https://orcid.org/0000-0002-9201-7242
Mohamed Ben AissaDepartment of Human and Social Sciences, Higher Institute of Sport and Physical Education of Kef, University of Jendouba, Jendouba, Tunisia.ORCID https://orcid.org/0000-0001-7694-1059
Amayra TannoubiDepartment of Human and Social Sciences, Higher Institute of Sport and Physical Education of Kef, University of Jendouba, Jendouba, Tunisia.ORCID https://orcid.org/0000-0002-6277-2220
Mouna SaidaneDepartment of Human and Social Sciences, Higher Institute of Sport and Physical Education of Kef, University of Jendouba, Jendouba, Tunisia.ORCID https://orcid.org/0000-0002-1159-0822
Noomen GuelmamiDepartment of Human and Social Sciences, Higher Institute of Sport and Physical Education of Kef, University of Jendouba, Jendouba, Tunisia.ORCID https://orcid.org/0000-0002-4959-9726
Luca PuceDepartment of Neuroscience, Rehabilitation, Ophthalmology, Genetics, Maternal and Child Health (DINOGMI), University of Genoa, Genoa, Italy.ORCID https://orcid.org/0000-0003-0825-2707
Wen ChenDepartment of Child Psychology, The Children's Hospital, Zhejiang University School of Medicine, National Clinical Research Center for Child Health, National Children's Regional Medical Center, Hangzhou, Zhejiang, China.ORCID https://orcid.org/0000-0002-9683-6704
Nasr ChalghafHigher Institute of Sport and Physical Education of Gafsa, University of Gafsa, Gafsa, Tunisia.ORCID https://orcid.org/0000-0002-7693-0234
Fairouz AzaiezHigher Institute of Sport and Physical Education of Gafsa, University of Gafsa, Gafsa, Tunisia.ORCID https://orcid.org/0000-0002-1942-6613
Makrem ZghibiDepartment of Human and Social Sciences, Higher Institute of Sport and Physical Education of Kef, University of Jendouba, Jendouba, Tunisia.ORCID https://orcid.org/0000-0001-5500-930X
Nicola Luigi BragazziPostgraduate School of Public Health, Department of Health Sciences (DISSAL), University of Genoa, Genoa, Italy.ORCID https://orcid.org/0000-0001-8409-868X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundNowadays, digital gaming occupies a central position in the entertainment industry where it has developed into a cherished kind of entertainment in markets all over the world. In addition, it provides other sectors with various social and economic benefits. The Game Experience Questionnaire (GEQ) is a free, quantitative, and comprehensive self-report measure that was developed to assess the player game experience. Despite having been widely used by many research projects in the past, it has not been adapted into Arabic. Furthermore, several components of the scale proved problematic from a psychometric point of view. Therefore, a modified version of the scale is needed to measure the gaming experience of the Arab population.

objectiveThe aim of this study was to validate and examine the psychometrics of an adapted Arabic version of the GEQ in Tunisia.

methodsA total of 771 volunteer participants completed an online survey, which included an Arabic version of the GEQ, gaming data, and a sociodemographic questionnaire. Subjects were randomized in order to complete two phases of the study: exploratory and confirmatory. The exploratory data were acquired from 360 respondents whose mean age was 23.89 (SD 2.29) years. Out of 360 respondents, 111 (30.8%) were female and 249 (69.2%) were male. Confirmatory data were obtained from the remaining 411 subjects whose mean age was 21.94 (SD 1.80) years. Out of 411 subjects, 169 (41.1%) were female and 242 (58.9%) were male.

resultsAfter the elimination of two items, the exploratory and the confirmatory factor analyses provided an adequate factor structure of the Arabic version of the GEQ. In addition, the internal consistency coefficients suggested the reliability of the instrument. Significant differences were revealed for three subcomponents: flow by age (η

conclusionsThe Arabic adapted version of the GEQ is valid and reliable and can be administered to measure the game experience in Arab countries.

Indexed as

Arab countriesgame experiencereliabilityscalevalidity

Identifiers

PMID36482747
PMCPMC10131659

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.